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Un pti nouveaux screen.

Un Chasseur Tie à Mos Krayt.

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Ce n'est pas un fake.

Il y a eu un event organiser par les modo qui consisté à retrouver des pièces éparpillé un peu partout dans SWG.

Une guilde à réussi et comme récompence, ils ont eu un Chasseur TIE sinon ils pouvaient choisir un XWING.

De la balle. :francais:

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D'autre screens cette fois ci en provenance du test center où ils viennent d'ajouter un donjon po trop mal.

Apparement c une planque de Chasseur de prime.

L'entrée

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Quelques méchants po bo.

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Qques nouveaux droid de combats.

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Battle_droid.jpg

Super_battle_droid.jpg

Et enfin deux ou trois screens de l'intérieur du donjon.

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deathwatchroom5.jpg

Que de la bombe.

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Pour ceux que ça interresse, vous devez savoir qu'il y a un nouvelle addon qui va sortir bientot pour SWG et qui se nomme :

SWG: Jump to Lightspeed. (traduction: saut en hyper-espace)

Il s'agit en fait de la partie espace de SWG dans laquelle, on peut avoir des vaisseaux et piloter et se fighter :). :D

Que du bon.

Un pti texte pour ceux que ça interresse.

Comté de Marin, Californie, le 21 Avril 2004. La bataille entre l'Empire Galactique et l'Alliance Rebelle s'étendà l'espace avec Star Wars Galaxies: Jump to Lightpseed, la première extension pour le MMORPG se déroulant dans l'univers Star Wars®. Prévu pour l'automne 2004 sur PC, cet add-on très attendu élargira la franchise Star Wars Galaxies en procurant aux joueurs plus de 15 véhicules différents pour l'exploration spatiale et le combat.

Des chasseurs et d'autres vaisseaux feront partie de l'extension qui pourra être utilisée à la fois pour l'exploration spatiale et le combat, permettant aux joueurs de se regrouper et de voler à bord de X-Wings ou de TIE Fighters vers des batailles contre des ennemis de la faction ennemie ou des vaisseaux controllés par l'IA. Les vaisseaux de transport tels que le très célèbre Faucon Millenium seront également ajoutés au jeu, permettant aux joueurs de s'aventurer dans l'espace avec des amis à bord.

Se déroulant entre l'Episode IV et l'Episode V, la première extension aux fondements de Star Wars Galaxies ouvrira 10 secteurs spatiaux vastes et distincts, allant des Mondes du Noyau à la Bordure Extérieure, afin que les joueurs puisse les explorer ou se battre contre des ennemis dans d'intenses combats en temps réel, ou encore s'unir avec des amis dans des batailles ou de l'exploration. Les joueurs pourront s'engager dans plus de 100 nouvelles missions, se risquer à traverser des champs d'astéroïdes, des nébuleuses et des déchetteries spatiales, tout en perfectionnant leurs compétences dans 4 nouvelles professions spécifiques à l'espace. Le jeu comporte également deux nouvelles espèces jouables entièrement personnalisables.

Depuis sa sortie en Juin 2003, Star Wars Galaxies a permis aux joueurs de vivre la sage Star Wars et de s'immerger dans l'univers de Star Wars. Star Wars Galaxies: Jump to Lightspeed continue l'immersion totale dans la plus grande saga de Star Wars jamais racontée: la Votre.

Se déroulant entre l'Episode IV et l'Episode V, la première extension aux fondements de Star Wars Galaxies ouvrira 10 secteurs spatiaux vastes et distincts, allant des Mondes du Noyau à la Bordure Extérieure, afin que les joueurs puisse les explorer ou se battre contre des ennemis dans d'intenses combats en temps réel, ou encore s'unir avec des amis dans des batailles ou de l'exploration. Les joueurs pourront s'engager dans plus de 100 nouvelles missions, se risquer à traverser des champs d'astéroïdes, des nébuleuses et des déchetteries spatiales, tout en perfectionnant leurs compétences dans 4 nouvelles professions spécifiques à l'espace. Le jeu comporte également deux nouvelles espèces jouables entièrement personnalisables.

Des chasseurs et d'autres vaisseaux feront partie de l'extension qui pourra être utilisée à la fois pour l'exploration spatiale et le combat, permettant aux joueurs de se regrouper et de voler à bord de X-Wings ou de TIE Fighters vers des batailles contre des ennemis de la faction ennemie ou des vaisseaux controllés par l'IA. Les vaisseaux de transport tels que le très célèbre Faucon Millenium seront également ajoutés au jeu, permettant aux joueurs de s'aventurer dans l'espace avec des amis à bord.

Deux nouvelles espèces jouables entièrement personnalisables

4 nouvelles professions spécifiques à l'espace

Volez à bord de X-Wings et de TIE Fighters dans les batailles

10 secteurs spatiaux vastes et distincts

D'intenses combats en temps réel

Engagez-vous dans plus de 100 nouvelles missions

Ce n'est qu'un aperçu de ce qui va arriver! Gardez l'oeil suir StarWarsGalaxies.com pour les dernières nouvelles et mises à jour, au fur et à mesure que nous continuerons à vous donner plus d'informations au sujet de Jump to Lightspeed lors de l'E3 de cette année, qui se déroulera mi-Mai.

1) Qu'est-ce que <b>Star Wars Galaxies®: Jump to Lightspeed</b>?

<b>Star Wars Galaxies®: Jump to Lightspeed</b> est la première extension majeure pour le populaire MMORPG <b>Star Wars Galaxies</b>. Avec la sortie de <b>Jump to Lightspeed</b>, les joueurs pourront construire et posséder des vaisseaux spatiaux, qui pourront être utilisés pour voyager à travers la galaxies, et s'engager dans des combats de chasseurs.

2) Devrai-je posséder <B>Star Wars Galaxies: An Empire Divided</b> pour jouer à <b>Jump to Lightspeed</b>?

Oui

3) A quoi ressemblera le combat dans <b>Jump to Lightspeed</b>?

Afin de capturer l'aspect frénétique des batailles dans l'espace de <i>Star Wars®</i>, le combat dans Jump to Lightspeed a été conçu pur être rapide et en temps réel. Les joueurs utiliseront leur dextérité, renforcée par des capacités spéciales obtenues dans arbres de compétences.

4) Comment <b>Jump to Lightspeed</b> s'intègre-t-il dans <b>Star Wars Galaxies: An Empire Divided</b>?

<b>Jump to Lightspeed s'intègre presque sans frontière avec le jeu au sol, <b>An Empire Divided</b>. Votre personnage au sol pourra posséder un vaisseau et apprendre de nouvelles compétences. La seule différences significative réside dans le gameplay du combat, qui dépendra bien plus sur les compétences du joueur (son adresse) que des compétneces du personnage (comme dans un RPG), bien que les compétences du personnage joueront tout de même un role important. De plus, le contenu sera beaucoup plus dirigiste, car les joueurs pourront s'engager dans plus de 100 quêtes avec une histoire, afin de progresser.

5) Quels vaisseaux seront disponibles dans <b>Jump to Lightspeed</b>?

Bien que nous ne soyons pas encore prêts à communiquer la liste complète, vous pouvez vous attendre à piloter des X-Wings, Y-Wings, TIE Fighters, TIE Interceptors, et beaucoup d'autres chasseurs identifiables. Nous ajouterons également une poignée de vaisseaux de "mercenaire", tels que le nouvellement créé "Chasseur Hutt".

6) Pourrai-je piloter le Faucon Millenium?

Nous prévoyons d'avoir des vaisseaux multi-places à la sortie de Jump to Lightpseed, dont le vaisseau de transport YT-1300 similaire au Faucon Millenium de Han Solo

7) Y aura-t-il de nouvelles espèces ajoutées au jeu avec <b>Jump to Lightspeed</b>?

Oui, nous ajouterons deux nouvelles espèces jouables (détails à venir plus tard). Nous ajouterons également plusieurs nouvelles aspèces aliens pour les NPCs.

8) Y aura-t-il de nouvelles zones à explorer dans <b>Jump to Lightspeed</b>?

Oui, <b>Jump to Lightspeed</b> ajoutera 10 zones paciales riches en contenu afin que les joueurs les explorent à bord de leur vaisseau.

9) Est-ce que <b>Jump to Lightspeed</b> proposera de nouvelles profession?

Oui, <b>Jump to Lightspeed</b> introduira quatre nouvelles professions disponibles pour les joueurs qui achèteront l'extension. Nous vous donnerons plus d'informations sur ces professions dans un futur proche.

10) Quel sera l'impact de <b>Jump to Lightspeed</b> sur l'économie actuelle?

Comme pour tous les objets du jeu, les vaisseaux seront fabriqués par les joueurs, qui les vendront aux autres joueurs. <b>Jump to Lightspeed</b> introduira également différents types de nouveau loot, qui pourront être utilisés pour réparer et améliorer les vaisseaux, ainsi que financer les aventures sur le sol. Enfin, les joueurs ne seront plus totalement dépendants du systêmes des navettes publiques pour voyager entre les planètes.

11) Y a-t-il des choses que je puisse faire maintenant dans le jeu afin de me préparer à <b>Jump to Lightspeed</b>?

Oui! Certains vaisseaux Rebels et Impériaux seront très probablement limités aux joueurs de certain rang ou ayant un grand nombre de points de faction, donc vous pouvez commencer à accumuler les points de faction dès maintenant. De plus, nous travaillons sur un nouveau systême qui donne des avantages spécifiques à l'espace aux joueurs vétérans. Plus de détails à venir bientot à propos de tout cela.

12) Y aura-t-il une beta pour <b>Jump to Lightspeed</b>?

Oui, nous comptons tester rigoureusement <b>Jump to Lightspeed</b> à la fois par un processus privé et publique, bien que les dates exactes pour ces périodes de test nous soient pas encore arrêtées.

13) Comment rejoinre la beta de <b>Jump to Lightspeed</b>?

Le détails viendront, mais nos préférences iront aux joueurs qui iront au Fan Fest, puis aux vétérans de notre communeauté (avec une préférence spéciale à ceux qui aident régulièrement sur le Test Center). Finalement nous laisseront plus de joueurs entrer dans la beta, dont des joueurs qui n'ont jamais joué à <b>Star Wars Galaxies</b>, mais nos premières places iront à nos fans les plus fervents. Mais le Beta Test n'est pas qu'une récompense. Nous serons à la recherche de testeurs sérieux qui pourront nous apporter un feedback constructif.

14) Quand <b>Jump to Lightspeed</b> sortira-t-il?

Nous prévoyons la sortie pour l'Automne 2004.

15) Combien coutera <b>Jump to Lightspeed</b>?

Nous n'avons pas encore décidé de prix définitif de <b>Jump to Lightspeed</b>, mais nous pensons qu'il sera compétitif avec les autres extensions. Vous ne devrez pas payer d'abonnement supplémentaire. <b>Jump to Lightspeed</b> améliore votre expérience dans <b>Star Wars Galaxies</b> sans coût mensuel supplémentaire.

Le lien vers une vidéo

Qques screenshot.

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DSL pour toutes les images.

Sinon, il sera possible de jouer 16 vaisseaux ....

Ca sera payant comme un addon et po un update gratuit :(.

Un lien vers le forum SWG-FR

Merci au Jedi FOu pour toutes les infos :).

EDIT: d'après les DEVs, ca devrait se jouer comme X-Wings ou Tie-Fighter ou X-Wings Alliance (enfin vous connaissez peut être) donc en gros ca va être une tuerie comme ca mais Online.

On pourra améliorer son vaisseau armes, moteurs, ...

Une grosse bombe en prévision. :fumer: :8 :pleure::pleure::pleure::pleure::pleure::pleure:

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Ta déjà craqué sebayrton ??

Moi g un but, c d'avoir la RIS armor et je l'aurais.

Mais oci d'avoir mon perso Jedi et je l'aurais.

En plus avec tout ce qu'il y en prévision, ça va être très très bon.

Mini Patch 8.1

Améliorations pour l'Image Designer

Amélioration du calcul de la Ligne de Mire (impossibilité de tirer à travers les murs, etc...)

Annonce de la Beta de Jump to Lightspeed

Mini Patch 8.2

Le Bunker Death Watch: une aventure majeure qui requière certaines professions et propose quelques objets de loot fantastiques:

Armure du Chasseur de Prime

Armure Mandalorienne

Jetpack

De nouvelles armes

De nouveaux graphismes

Systême de Récompenses des Vétérans

Systême d'Affichage des Badges

Améliorations du loot

Patch 9: Secrets de la Force

Remaniement complet du systême Jedi

Systême de Transfert de Personnage

Réparation des Quêtes de l'Hermite

Remaniement du Contrebandier

Missions des Villes de Joueurs

Mini Patch 9.1

Armure Wookiee 2 et 3

Salons de Discussion Supplémentaires

Mini Patch 9.2

Quêtes d'Artisanat et d'Artiste

Marchand: Suppression des Vendeurs Vides de la Carte Planétaire

Patch 10: Les Épreuves Jedi

Remaniement complet de la voie pour devenir Sensible à la Force

Équilibre du Combat: remaniement majeur du systême de combat et des équilibres du jeu

Remaniement du Squad Leader

Mini Patch 10.1

Problêmes prioritaires du Service Client, du Service Qualité et Assurance, et des Correspondants

Mini Patch 10.2

Casino Hutt: une aventure sociale majeure, destinée aux Danseurs, Musiciens et aux Contrebandiers baratineurs. Cela sera également un endroit génial à visiter. Il a été déplacé du Patch 9 au Patch 10 parce que notre équipe de graphiste se concentrera sur le Space Expansion à ce moment. Croyez moi, il vaut le coup d'attendre!

Patch 11: La Guerre Civile Galactique

Remaniement complet du systême de la Guerre Civile Galactique

Et ensuite... Star Wars Galaxies: Jump to Lightspeed!!! Je ne peux même pas vous dire à quel point cela va être cool! Cinco Barnes (Conception), Anthony L. Sommers (Programmation) et Jeff Dobson (Graphismes) en sont les trois leaders, et eux et leurs équipes font un travail incroyable! Nous allons vous en montrer beaucoup plus dans un futur proche, à commencer par l'E3, donc vous pourrez en juger vous-mêmes. Tout ce que je peux dire c'est qu'il remplit parfaitement notre vision globale de Star Wars Galaxies. Vous vivrez votre vie au sol, et prendrez part à de grandes aventures dans l'espace...

Nous adorons travailler sur ce jeu, et nous espérons que vous adorez y jouer!

Quand je vois tout ça, ca me motive encore plus.

Attention, en 10 mois de jeu, g eu qques passages à vide à force, mais g tjrs envie d'y jouer.

La je monte Pistoleer et Contrebandier.

Ensuite, quand l' addon sera sorti, je m'acheterai un YT 1300.

Voilà pour ceux qui aiment Star Wars, je conceil fortement ce jeu :).

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  • 2 semaines après...
  • 2 semaines après...
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Nouveau patch HIER pour les JEDI avec correction de po mal de bug.

Pour ceux qui veulent lire:

Update notes for June 29th,2004*** Secrets of the Force***Major Features

Jedi Revamp Part 1: Publish 9 brings us The Secrets of the Force. In The Secrets of the Force, existing Jedi may now re-allocate their skill points based on the type of Jedi they would like to create. When you log on, you will see a window pop up that will prompt you to convert your Jedi to the new Jedi skill system.

In the new Jedi skill system, you may remain PvE (with the exception of the occasional Bounty Hunters wanting to prove themselves) or may choose to go on to the new PvP Force Ranking System (FRS). Jedi must choose their path to Force mastery by following the path of light or turn to the dark side. The FRS is a PvP mechanic that allows a Jedi to advance beyond the rank of Knight. It consists of two skills trees, one for Light and one for Dark. Each skill represents a Force Rank. Experience to attain these Force Rank skills is gained and lost through PvP actions. Light Jedi will vote on advancement and Dark Jedi will fight for advancement. To advance, the Light Jedi and Dark Jedi have gathered into groups and have set up their own secret Enclaves, hidden away from the Empire, allowing only a set number of players to advance into the various Force ranks. Only a set number of players may attain a given rank within each Enclave. Therefore, in order for one to advance, another must be demoted. Jedi who enter the FRS are automatically set as always overt for their aligned faction (Rebel for Light and Imperial for Dark). As long as they stay within the FRS, they can not go covert or resign/change factions.

Please visit our Jedi Conversion Guide for further details.

Jedi Conversion Guide

Hero of Tatooine: Due to high player demand, we have revamped and reintroduced the famed ?Hero of Tatooine? quest. The quest utilizes brand new static and dynamic content. Find the hero and see if you have what it takes to acquire the Marks of Altruism, Intellect, Courage, and Honor. For players who previously completed the quest, you will retain your badges and may complete the quests from where you left off or from the beginning. To start the quest, the player must first seek out and speak with the Hermit of Tatooine?

Loot Kits:Loot kits are a new mini-game for collectors. Players can collect a new type of loot from NPC?s and combine them to make better items. Players can start by visiting Junk Dealers to request a ?loot kit. These loot kits are containers that will be used to collect miscellaneous items dropped from NPC?s and can be turned into a new reward for players to keep or sell back to the Junk Dealer.

Update Notes List Items

Art

Fix some occasional issues with per-pixel lighting where the light would appear to be coming from the wrong direction

Fixed Mandalorian helmet so that it is wearable by Rodians

Fixed problem with Squill death animations causing them to flip over after death

Fixed problem with Grand Healer's robe causing hole in Mon Calamari neck

Fixed problem causing too much transparency on Wookiee skirt fur

Removed leak in particle emitters that caused some clients whereby particles would build up and lower frame rate while the particle system was alive. (e.g. flamethrower effect)

Wookiee Armor now correctly displays the base fur in uncovered areas

Fixed potential graphical glitch with Corellian corvette walls related to some new video drivers

Sun no longer produces glare inside structures

Fix for water on Radeon 8500-class cards

Badges

Character badges are now located on a tab on the character sheet instead of the examine window

The Character Sheet now displays a list of badges earned by the player and also badges not yet won

Bazaar / Vendor

Made improvements to the commodities server response time

Fixed problem that could cause invalid bids take money from your account

Fixed a problem where you receive an email saying you've been outbid even if you bid on an auction in which you are already the highest bidder

Improved auto retrieval code for vendors

Players will now be notified when placing an auction bid that is invalid because there is a another bid with a higher value

Fixed a problem with MyBids not updating correctly

Fixed an issue where vendor registration would not correctly re-register until the server restarted

The detail description should now appear on all new items being put on the Commodities Market.

Client Stability Enhancements

Fixed two memory leaks including one that would occur each time a rider dismounts from a mount or vehicle without storing it

Combat

Improved combat visuals and head tracking in combat. ?Head tracking? for melee combat is now disabled. This addresses problems with head tracking in many of the complex melee combat animations. Notice that the neck no longer snaps around in an unnatural way when executing the move.

Adjusted several combat special moves to no longer bypass Toughness defenses

Healing commands are now visible in the combat queue.

Changed to hit calculations:

?????Defenders can no longer get into a state where they are impossible to hit. There will always be a chance to hit a target.

?????Additionally. Attackers can no longer get into a state where they never miss. There will always be a chance to miss a target.

?????Note: this change effects both Player and NPC alike.

Crafting

Weapon/Droid Crafting tools have been fixed and will not work with every single draft schematic in the game. "Generic" items that are not handled by any other specific crafting tool such as a can still be crafted and experimented on with a Weapon/Droid Crafting tool.

Made the "misc" crafting type display correctly when selecting a schematic

Lightsabers can no longer be crafted with a Weapon/Droid Crafting tool and now require the Lightsaber Crafting tool

Lightsabers can now be experimented on when using a Lightsaber tool next to a Weapon/Droid Crafting Station

GCW

Fixed several fire rate problems with manual turrets.

Grouping

Fixed problem with the group UI not correctly displaying the group member name under certain situations

GUI / Keyboard

Removed 5 loading checkboxes from initial loading screen

FPS display now correctly goes up to 30 fps (not 29)

Fixed problem with the GUI not updating XP totals when XP is gained or lost

Can put Vehicle and Pet objects in toolbar to call/store vehicles and pets

Added options in the chat options menu to filter out chat from /afk players

Jedi will no longer have to reset their special Force UI?s every time they zone or log

Toolbar now adds default commands for brand new characters.

Command Queue now displays some non-combat commands as appropriate.

Attribute Mod window can now shrink vertically to only one row.

Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)

Fixed several typos in Command Browser Window.

Fixed a typo in the master BE skills window tooltip description

Datapad no longer continually offers you help

Removed Crash bug involving giving the /alarmremove command an invalid index

Macro Editing Window - Removed crash bug, improved UI consistency

Holocron / Knowledge Base

Added Holocron entries for the Force Rankings under "Professions"

Fixed several typos in the several sections of the Holocron.

Inventory

Equipping/un-equipping/transferring items now goes through the Command Queue. Equipping armor and weapons also has a delay associated with it. This is to prevent combat system exploits that were occurring.

Traps, Grenades and Heavy Weapons in nested containers will now function correctly

NPC?s

Fixed typos in NPC conversations: Bestine Political Quests, Corellia Heralds, Corellia Static Quests, Corellian Corvette, Dantooine Static Quests, Dathomir Static Quests, Imperial Theme Park, Jabba's Theme Park, Junk Dealers, Loading Screens, Rebel Theme Park Quests, Talus Static Quests, Tatooine Heralds, Tatooine Static Quests, Yavin IV Static Quests

AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved

Other

Fixed problem where free trial users could not deposit money into their bank account if they were near the 50k limit

Pets

Removed vitality loss from PvP deaths

Added "Incapacitation Recovery" option for pets. This will allow the pet's master to revive an incapacitated pet to 1 HAM point.

Profession: Bounty Hunter

Fixed crash to desktop when taking a bounty hunter mission and traveling

Temporarily reduced BH - Jedi Bounty Mission rewards (Credits & XP)

Profession: Combat Medic

Fixed an issue with Combat Medics swimming and combat actions

Profession: Doctor / Medic

If the player attempts to heal an illegal target with /healDamage, the command will default to the player even if the target is not a combat target.

Profession Entertainer & Dancer

Entertainers/Dancers: Modifying /watch and /listen so that you can perform these actions while sitting on the ground

Profession: Image Designer

Fully decorated all the Image Designer salons

Added music inside the Image Design salons

Master ID timer changes (a master outside the Image Design salon gets 1/2 time, a master inside the Image Design salon has no time required)

Profession: Jedi

As part of the Jedi revamp, Jedi will find that they will have to deconstruct their lightsabers via a new radial menu option. Jedi will be able to use their crystals and pearls as they will be reclaimed using the new system. Please make sure you have enough free inventory space before attempting to deconstruct any lightsaber. New lightsabers are a weapon that is also a slotted container based on a player's level. The only items a Jedi may place in the lightsaber is 1 Color Crystal and 1-4 (based on lightsaber type) ?tuned? Force Crystals or ?tuned? Krayt Pearls. The stats of the basic lightsaber will remain at its crafted values, however stats will go up and down based on the values of the crystals placed within. The lightsaber?s blade color will be determined by the ?Color Crystal?. Lightsaber's without a color crystal cannot be used. Based on its generation, lightsaber's will gain slight stat bonuses along with more container slots to put crystals in. There are 4 styles available to each lightsaber skill line now.

A Jedi will now be required to ?Tune? the crystal or pearl he/she wishes to use. A Jedi will use the Force to tune the crystal to their body. Once tuned, the crystals and pearls will only fit within lightsabers crafted by that Jedi. Jedi may only use lightsabers that they have crafted. Lightsabers, tuned crystals, and pearls will all be tradable to others. There will be a description on the crystal and pearl after it has been tuned to the player who tuned and the stats will be visible at the time. Lightsabers may not be sliced. All crystals and pearls must be tuned. A lightsaber must have 1 color crystal in it to power on. All crystals must be in the lightsaber prior to equipping it as once equipped the lightsaber inventory cannot be altered. A player must unequip a lightsaber if they wish to change the setup of their crystals. Lightsabers will no longer decay; now, crystals and pearls decay based on damage. Once the condition of a crystal or pearl reaches 1 or lower it must be replaced. The crystal/pearl?s text will change to red when it is no longer usable.

These changes will affect players who have already unlocked their Force Sensitive (FS) slots. Players who have not unlocked their FS slot may continue to master professions for credit, but no new players will become Jedi until Publish 10, The Jedi Trials. Players may still unlock their slot, but it will not be active until Publish 10.

Reworked Force Healing line. Heals now cost a proportionate amount of force cost based on the amount they heal. Heals are no longer for a random amount, but have a fixed maximum for each ability. Different abilities have different force cost efficiencies.

Fixed a bug where 2 dueling dark Jedi get an imperial TEF

Fixed a memory leak that would occur every time a new lightsaber was turned on or thrown

Jedi don't regenerate force power while incapacitated

Fixed a bug where all thrown lightsabers emitted a red swoosh visual. Swooshes for thrown lightsabers now match the color of the blade

Added Entertainer healing skill mods to Force Sensitive Healing skills

Profession: Merchant

Fixed a problem with the Merchant entry fee window incorrectly applying entry fee

Profession: Smuggler

You will no longer be able to slice an item by using a tool in a crate. You will have to remove it from the crate first.

Profession: Tailor

Fixed missing color option on Bandoliers (Now both color options are available)

Technical Support

Fixed problem where the optional hardware information reports would sometimes be sent with an incorrect station id

Added warning for known bad older card/driver combination

Setup - Win 98 no longer incorrectly reports CPU is too slow

Setup screen - automatic settings for low-memory conditions

Theme Parks / Missions / Quests

Reintroduced the ?Hero of Tatooine? quest, utilizing brand new static and dynamic content

Tutorial / New Player Experience

Made bubble chat greeting from helper droid appear only to owner

Vehicles / Mounts

Enter/Exit vehicle changed to toggle

Vehicle hit points should now be saved properly when making repairs

Fixed vehicle orientation when traveling over water

Smoothed ground effect more when driving off of a cliff

Players can now use the radial menu, in addition to the previously working slash commands to enter and exit a vehicle while in combat.

Removed the option to mount an Incapacitated or Dead Mount

World

Improved terrain LOS and terrain generation

Increased occurrence of Stintaril Prowler spawns

Loot Kits: Players can now visit Junk Dealers to request a ?loot kit?. These loot kits are containers that will be used to collect miscellaneous items dropped from NPC?s and can be turned into a new reward. Loot kits are free for the asking and one per customer. Players can speak to different junk dealers in order to get new loot kits. Once players decide which loot kit they would like, they may begin collecting the parts. To complete a kit, players will need to gather 10 different items that go with the kit. To see what items the kit requires and which ones have already been gathered, ?examine? the kit. This list also will tell the player what items they still need to loot by use of a ?yes? or ?no? next to each item in that list. Only items that the kit actually requires can be placed inside the kit. When a player gets an item that fits with a kit they own they can instantly drag and drop it into the kit and the kit then will count that item as recovered. Kits will not be tradable between players although all the looted parts will be. Kits can only be placed in your main inventory slot or in the bank. The loot kits examine window gives a basic description of what the kit will make, as will the names of the kits. These items can be kept by the player or sold back to the junk dealer for a 1000 credit reward.

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  • 2 mois après...

Un gros UPPPPPP du post qui est tombé en page 5.

Donc au niveau des nouveautés:

Major Features

    Jedi Revamp Part 2, "The Jedi Trials": There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.

    Bazaar/Vendor Changes Vendor item limits will now be based on player skill. (Players over the limit will not be able to add new items for sale on vendors. If a player is over his or her vendor limit they will not be allowed to place any items up for sale. He or she will get a message indicating why he couldn't place an item for sale. However, the vendors will continue to function normally with their current inventory).

    Artisan Business III: Grant 1 vendor that will hold a total of 100 items

    Artisan Business IV: Grant an additional vendor and a total item limit increase of +150

    Merchant Novice: Grant an additional vendor and a total item limit increase of +500

    Merchant Efficiency III: Grant a total item limit increase of +100

    Merchant Efficiency IV: Grant an additional vendor and a total item limit increase of +150

    Merchant Management I: Grant an additional vendor and a total item limit increase of +500

    Merchant Management II: Grant an additional vendor and a total item limit increase of +500

    Merchant Management III: Grant two additional vendors and a total item limit increase of +500

    Merchant Management IV: Grant two additional vendors and a total item limit increase of +500

    Merchant Master: Grant two additional vendors and a total item limit increase of +1000

    Some examples of different Merchant Templates might be: At Merchant Novice the player would be allowed 3 vendors and 750 total items divided between those 3 as he or she chooses. If the player wants to go to Efficiency IV without any Management, he could have 4 vendors with 1000 total items. At Management IV without any Efficiency the limit is 9 vendors and 2750 items. At Master Merchant, it's 12 vendors and 4000 total items.

    Additional Merchant/Vendor changes

        * Vendors that are empty will no longer be visible on the overhead map (Ctrl-V).

        * Vendors that have been left empty or abandoned (untouched) for two weeks will be deleted (owner will receive a warning message prior to deletion).

        * Email notifications have been added to advise vendor owners of the status of their vendor.

        * Fixed a bug that caused items to sometimes vanish from vendors.

        * Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).

    GUI Enhancements Several enhancements have been made to the user interface. Some of the highlights are: Players can now put Vehicle objects on the toolbar to call/store vehicles. Radar now has "consider mode" which shows con rating of NPC's and creatures, clicking on a mission icon in the datapad will display a small summary of the mission without having to open another window, an option was added in the chat options menu to filter out chat from /afk players. For all those fans asking for it, we have added an option under "Miscellaneous" menu to disable the camera shake!

    Crafting Inventory Control: A new feature has been added to the options window to help organize and reference resources. Open up your options menu by pressing Ctrl-O and then the Interface button. Scroll to the bottom of the window and you will find a list of crafting values. By checking the corresponding box, your inventory will now display the number of your choice on your resources.

    Update Notes List Items

    Client Stability Enhancements

        * Fixed a problem where experience points (XP) would not show up until you logged out and back into the game

        * Fixed one of the most common client crashes.

        * Resolved an issue where non-anonymous crash reporting wouldn't include the user's information if they crashed very early in the loading process.

  *

    Commands

        * A /findFriend command has been added. /findFriend will only work when the player you are trying to find has you on their friend's list. It will create or update a 'friend' waypoint to a friend's current location

    Datapad

        * When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window.

    Dungeons / POI's: Death Watch Bunker

        * The Death Watch Bunker Overlord will properly drop the jetpack stabilizer when he is defeated.

        * Increased duration of the timer during the crafting process.

    Grouping

        * Fixed a problem with the group user interface (UI) not correctly displaying a group member name under certain situations.

    GUI / Keyboard

        * Added option under "Miscellaneous" menu to disable the camera shake (In-Game, press CTRL-O and press the "Misc" button)

        * Crafting user interface (UI) now has additional information about resources. This new feature has been added to the options window to help organize and reference resources. Open up your options menu by pressing Ctrl-O and then the Interface button. Scroll to the bottom of the window and you will find a list of crafting values. By checking the corresponding box, your inventory will now display the number of your choice on your resources.

        * Radar now has "consider mode" which shows con rating of NPC's and Creatures (Mobiles)

        * When clicking on a mission icon in the datapad, a small summary of the mission will be given in the UI without having to open another window

        * Fix problem with the GUI not updating XP totals when XP is gained or lost

        * Fixed a problem where some of the UI menus, like the cloning screen, would auto select a blank line.

        * Fixed the spurious con(sider) mod radar circles on vehicles/corpses

        * The Planetary map now always correctly displays POI list.

    GCW

        * Fixed an issue where a player might get stuck going covert via faction recruiter. Speaking with the faction recruiter will now correct any such situation, should it occur.

    Holocron / Knowledge Base

        * Added Holocron entries for Force-sensitive skills.

    Inventory

        * Encumbrance for inventory has been added. If a player's inventory is overfull/overloaded by means of loot, quest rewards, etc, the player will no longer be able to move. If this occurs, a player will have to choose and delete an item from inventory before being able to move again. When you are overloaded by +1 items, your inventory icon begins to blink (like when you have email messages). When you are overloaded by +2 items, you get a big red message in the middle of your screen that never goes away that says "Inventory Overloaded - You can not move."

    Profession: Jedi

        * There has been a great disturbance in the Force...as if millions of voices suddenly cried out in relief. An ancient path to becoming a Jedi has been altered. In its stead, it has been said that there is a new group of Force wielders in the galaxy who can help mentor those beings gifted with a sensitivity to the Force. A lost village in the Meridian sector is believed to be the hiding place. It is also said that this place has fearsome enemies. This journey begins with a single step and can last a lifetime.

        * Removed the restrictions on Jedi placing structures.

        * Removed Bleeds from Saberthrow1 and Saberthrow3

        * Players are now disallowed from teaching Force sensitive skills.

        * The XP monitor box no longer shows Jedi skills.

        * Significantly reduce offensive output when using ForceRun2 and ForceRun3

        * Fixed a Jedi Meditation exploit

        * Significantly increased the amount of FRS experience given when a Jedi kills another opposing Jedi

        * Non-Jedi characters will no longer give FRS experience when killed by FRS Ranked Jedi

    Professions: Merchant Vendor item limits will now be based on player skill. (Players over the limit will not be able to add new items for sale on vendors. If a player is over his or her vendor limit they will not be allowed to place any items up for sale. He or she will get a message indicating why he couldn't place an item for sale. However, the vendors will continue to function normally with their current inventory).

    Artisan Business III: Grant 1 vendor that will hold a total of 100 items

    Artisan Business IV: Grant an additional vendor and a total item limit increase of +150

    Merchant Novice: Grant an additional vendor and a total item limit increase of +500

    Merchant Efficiency III: Grant a total item limit increase of +100

    Merchant Efficiency IV: Grant an additional vendor and a total item limit increase of +150

    Merchant Management I: Grant an additional vendor and a total item limit increase of +500

    Merchant Management II: Grant an additional vendor and a total item limit increase of +500

    Merchant Management III: Grant two additional vendors and a total item limit increase of +500

    Merchant Management IV: Grant two additional vendors and a total item limit increase of +500

    Merchant Master: Grant two additional vendors and a total item limit increase of +1000

        * Vendors that are empty will no longer be visible on the overhead map (Ctrl-V).

        * Vendors that have been left empty or abandoned (untouched) for two weeks will be deleted (owner will receive a warning message prior to deletion).

        * Email notifications have been added to advise vendor owners of the status of their vendor.

        * Fixed a bug that caused items to sometimes vanish from vendors.

        * Vendor item limits will now be based on player skill. (Players over either limit will not be able to add new items for sale on vendors).

    Professions: Tailor

        * Ubese Shirt and Bandolier will now have hit points. Previously they were always crafted with 0 hit points. Now when crafted they always have more than 0 hit points.

    Theme Parks / Missions / Quests

        * Made some changes to the Mark of Intellect event spawn controller. The Mark of Intellect event should now spawn more reliably and give better feedback if spawning fails.

    Vehicle / Mount

        * Fixed a problem where a player would warp when dismounting a vehicle/mount.

        * Fixed a problem where vehicle would store too quickly or at the wrong time.

        * Fixed a bug where vehicles were sometimes unable to be called.

    World

        * Added cleanup for old NPC's in cities. They will de-spawn after 5 minutes of inactivity

Il y a eu la correction d'un bug très chiant.

Il s'agit du warp en descendant de son speeder.

Sinon avec l'arrivée de ce patch, le chemin pour devenir Jedi est totallement différent now.

Plus besoin de grind toutes les profs.

Il y a un vrai background qui nous fait découvrir la force petit a petit.

Il faut tjrs faire plein d'xp pour débloquer les cases avant de passer Padawan.

Sinon, le premier Jetpack a été créé sur un serveur.

Qques screen du bestiau.

1.JPG

3.JPG

A part ça, bientôt l'extension qui va sortir.

Un gros Revamp du GCW et du COMBAT est prévu.

Voilà si vous êtes interessé, n'hésitez plus et rejoignez nous sur SWG :)

Qques screen du jeu :

20040828.jpg

20040827.jpg

20040826.jpg

20040824.jpg

20040812.jpg

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  • 4 semaines après...

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