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oyé! oyé!

je me demande comment on peut dépasser les 60 61 FPS dans le jeu Doom3??

KK1 peut me le dire pliz?

Car avec mon matos en 1280*1024 AAx4+temporal + qualitée Ultra +toutes options cochées, je bloc à c 60FSP!!! :[(

Dailleur je me demande ou vous voyez que largument comme coi les 6800 sont plus performantes sur ce jeu que les X800 car de toutes maniere, le jeu est bloqué a 60FSP huhu!!

Enfin bon c pas tres grave mais jaimerai savoir a cb je peu faire tourner ce jeu exactement ou si il existe un benchmark de Doom3 ce que je croi plus plausible ou alors existe t'il une commande a valider dans la console de comande justement :]) pour dévérouiller ce bloquage a 60FSP??

Merci de m'éclairer.

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shot00199.jpg

Rien qu'avec ma 5600 128mo,je dépasse facilement les 60 FPS :transpi:

J'imagine meme pas une 6800! :roll:

Pour dépassé le FPS,ic'est uniquement en mode "benchmark"

Il faut allé dans la console(ctrl+alt+²) et tapé "com_showFPS 1" ou "com_showfps 1"...pour désactiver le nombre de FPS, suffit de remplacer le 1 par un 0 (zéro)...

Voila! :byebye:

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Suite à la news, dispo du Doom III : Patch 1.1 Officiel (stabilité, réseau etc.)

Liste des changements :

Fixes & Updates in 1.1:

============================

GENERAL

- Querying a cvar (typing name with no value on the console) now also prints

out help text

- Updated some cvar docs

STABILITY

- Fixed desktop crash when loading a QuickSave made when during influence in

EPD Lab in Alphalabs 1

- Fixed game freezing if in-game MP menu is opened just after a change map vote

Passes and just before the map changes.

- Fixed duplicate player names shutting down a server during map changes

INTERFACE

- Fixed scrolling lists with arrow keys while holding control crashing game

- Added toggle functionality to movement commands (i.e. toggle crouch as

opposed to holding the button down)

- Added in_togglecrouch, in_togglerun, & in_togglezoom

- Added dialog to multiplayer video settings menu telling user that changes

require exiting game before they'll take effect

- Fixed remote password field only displaying 3-4 characters at a time.

- Fixed g_voteFlags so that spectator and nextmap could be individually toggled

- Made print screen bindable.

- Made Alt-Gr (right alt) bindable separately for European versions. For

english versions, right alt and left alt both bind as "alt" so that US users

who currently have something bound to right alt don't have their config

affected by the update.

- Added mouse wheel scrolling to server list (gui list boxes).

SINGLE PLAYER

- Fixed issue when switching between flashlight and previous weapon after using

the PDA.

NETWORKING/MULTIPLAYER

- Bumped damage up on rocket jumping in multiplayer

- Decreased damage from chaingun to 25 in multiplayer

- Exploding barrels to full damage to attacker in multiplayer

- Increased height for falling damage in multiplayer

- Made g_fov modifiable in mutiplayer from 90 to 110

- Changed server protocol version from 1.33 to 1.34

- Changed idEntity::SetName to allow entities to be named after startup during

network games

- Changed idClass::PostEventArgs to allow script threads to post events during

network games

- Changed net_allowCheats to allow cheat commands during network games

- Fixed projectile launched from wrong position when player exits teleporter

while holding fire

- Fixed rocket launcher dealing no splash damage to player at certain angle in

Edge 2

- Fixed light from flashlight remaining after player is killed.

- Fixed frags going negative when over 64. Maxfrags now at 100.

- Fixed -1/1 ammo count while dropping weapon in multiplayer

- Fixed no rockets in view-model rocket launcher when first picked up

- Exploding barrels now give credit for kills to the player who damaged the

barrel in multiplayer

- Fixed chaingun flickering on/off when spectating another player in Tourney

- Fixed no "You lose" message being played for loser in Last Man Standing.

- Added join messages when players join an MP game.

- Fixed players stuck spectating when no spectators vote is passed.

- Added chat and connection interrupted icons

- Fixed Frag Chamber doors killing player if they're moving towards them just

as they open (kill trigger was turned off too late in the script).

- Added build for a dedicated server executable (DooM3Ded.exe) on Win32.

- Fixed problems with server list:

- wrong server being joined when sorting

- wrong server being joined when filtering

- server list not being sorted initially by ping.

- Chat text no longer converts high-ASCII chars to periods

- Fixed problem with players logging on and being stuck in spectator mode, yet

not really spectating

- Fixed Incorrect scoring information appears on scoreboard

- Fixed backpack secret exploit on d3dm5 "Lights Out"

- Added chat/lag icons

- Elevators now return to their home position even if someone is standing on

them

RENDERING

- r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10)

- Fixed in-game videos disappearing if you go to the menu and return

- Fixed inconsistent worldview of players exiting teleporter.

SOUNDS

- Fixed weapon sounds always playing the first sound in a sound shader instead

of randomly picking one.

- Fixed bullet ricochet sound when punching glass.

LOCALIZATION

- Localized key names in bind menus

- Localized multiplayer text

* warmup text

* spectator text

- "QuickSave" name in save / load menu is now localized

- Fixed key binding issues with European (Italian, French, Spanish) keyboards

* all keys should be bindable now

* this includes modifying scan tables

- Fixed pickup items not being localized. Not fixed in MP, as this would

require including the .map files in the update. Any user maps created with

update code should have the correct string id required for localization,

however.

- Fixed "General Access" not being localized on PDAs.

- Added pure exclusions for all files that were causing pure server connection

problems between mixed languages.

- Localized "Press any key..." in binding menus.

- Localized messages that client receives from the server when kicked or the

server shuts down.

- Localized "Server Full" message.

- Fixed Huffman encoding in decl manager so all characters have a minimum

frequency of one. This allows an optimal bit code length and fixes a memory

overrun assert and crash when loading Russian decls.

- Map names in Save / Load menu are now localizable.

- Removed hard coded english text from "Player is ready" message in MP.

- Fixed Italian accented i showing up as ^ and vice versa

:yes: Je test ça ce soir... tard

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:sms: DOOM 3 est interdit au moins de 18 ans !! Nan mais je rêve !! Et tout cela pour quelques gouttes de sang !! :D Comme si il fallait présenter une pièce d'identité pour acheter un jeu vidéo !! :eeek2: Il faut arrêter de déconner !!!!! Les marchands tant qu'ils se font du poignon ils sont contents !! Qu'ils vendent un jeu interdit au moins de 3 ans ou un jeu interdit au moins de 18 ans il s'en foutent !!!
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pour quelques goutte de sang, je crois pas

kan il y avait un zombie, je lui fait exploser le crane, et tu vois bien qu une partie de la cervelle vole avec l oeil et tout et tout

et au niveau des bassin, tu vois que c remplie de sang

mais le probleme, c qu on voit pas sa souvent parce que c est souvent noir

niveau ambiance à doom III, c big flippant

jamais un jeu m a fait aussi flippé jusqu à que DOOM III sort

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