Aller au contenu

Messages recommandés

Ouais mais MS ça les connait la "Big Brotherisation"

Y'a d'ailleurs pas mal de gens qui n'ont pas pu mettre leur prénom ou un pseudo tout à fait correct parce que leur filtre filtre trop au final.

Résultat, pour 100 connards, c'est tout le monde qui trinque.

Moi je suis plutôt d'avis de les laisser mettre ce qu'ils veulent mais de pouvoir rapporter ce comportement pour qu'ils se fassent bannir directement de la plateforme.

Parce que des personnes comme ça, c'est pas d'avoir un pseudo "politiquement correct" qui va les empêcher de faire chier tous les autres joueurs autrement. Le pseudo peut être un bon moyen de les repérer au final :fumer:

Ca fait plus de travail, mais pour reprendre ton exemple de MS, ils pourraient se le permettre puisque c'est payant pour jouer online.

Lien vers le commentaire
Partager sur d’autres sites

  • Réponses 1,6 k
  • Créé
  • Dernière réponse
Mon chat absorbé par TF2 :

3293b7330838b7b721b98f867d7bd597.jpg

f85997f191ab69de09a4a196c369ca10.jpg

:D

J'ai le même a la maison !

Mais lui me regarde, me fout des coups de tete pour se frotter a moi, mon monte sur le dos ou s'allonge sur mon bras qui tiens la souris...

Pour le scout j'espère qu'ils vont virer l'effet de la balle sur le couple medic+perso en uber invicibilité..... Invincible sauf aux balles de baseball ? d'la baise cette ball :transpi:

Lien vers le commentaire
Partager sur d’autres sites

The specific changes include:

Gameplay changes:

- Added a duck timer that prevents duck spamming while running around on-ground.

- In-air, players are only allowed to duck once before they touch ground again.

- Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now.

- Increased backstab check so that Spies can side-stab again.

- When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key.

TF2 Fixes:

- Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing.

- Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher.

- Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%.

- Restored sawmill_logs.mdl file, fixing some user maps that used it.

- Fixed some localization issues with Scout achievement strings.

- Removed the "Final" phrasing in the map loading screen.

Engine fixes:

- Fixed a server crash on startup under Linux.

- Fixed a buffer overflow issue related to network string tables.

- Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes.

CP_Junction:

- Fixed an exploit where engineers could build a teleporter exit in an invalid area.

- Fixed a few bad overlay assignments and other minor issues.

Jason

Lien vers le commentaire
Partager sur d’autres sites

The required update to Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include:

- Players who are stunned by a Scout now take 50% less damage

- Increased the minimum distance to stun a player with the Sandman

- Fixed problem where clients were unable to join a team or maintain a connection to the server

- Fixed Scout taunt kill achievement firing for people who didn't actually qualify

- Fixed client crash in when creating muzzle flash effects

- Fixed client crash when determining which disguise weapon to use for a spy

- Fixed Natascha's chain not being drawn on the view model

- Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect

- Fixed rocket & grenade jumps not propelling players as far as they're supposed to

And again, you no longer and should not be running your server with "-NoQueuedPacketThread".

Jason

Lien vers le commentaire
Partager sur d’autres sites

An optional update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include:

Added Multicore Rendering:

- This initial release is aimed at testing compatibility, so the option is OFF by default

- To turn it on, go to the Options->Video->Advanced dialog, and check the "Multicore Rendering" option

Other changes:

- Several performance improvements to decals and client bone/flex setup

- A variety of alt-tab and mode switch fixes

- Improvements to the way the engine initializes surround sound, fixing some specific hardware cases

- Fixed a crash on exit in Vista 64

Jason

Lien vers le commentaire
Partager sur d’autres sites

Archivé

Ce sujet est désormais archivé et ne peut plus recevoir de nouvelles réponses.


×
×
  • Créer...