FaTaL1Ty Posté(e) le 16 septembre 2007 Partager Posté(e) le 16 septembre 2007 ...loading binary 'generated/declb/sounds/structures.sndshdb' ...loading binary 'generated/declb/sounds/titan.sndshdb' ...loading binary 'generated/declb/sounds/tools.sndshdb' ...loading binary 'generated/declb/sounds/trojan.sndshdb' ...loading binary 'generated/declb/sounds/ui.sndshdb' ...loading binary 'generated/declb/sounds/valley_sounds.sndshdb' ...loading binary 'generated/declb/sounds/vampire.sndshdb' ...loading binary 'generated/declb/sounds/vehicles.sndshdb' ...loading binary 'generated/declb/sounds/violator.sndshdb' ...loading binary 'generated/declb/sounds/wav.sndshdb' ...loading binary 'generated/declb/sounds/weapons.sndshdb' ...loading binary 'generated/declb/sounds/world.sndshdb' ...loading binary 'generated/declb/atmosphere/cockpits.atmb' ...loading binary 'generated/declb/atmosphere/limbo.atmb' ...loading binary 'generated/declb/atmosphere/main_menu.atmb' ...loading binary 'generated/declb/atmosphere/valley.atmb' ...loading binary 'generated/declb/stuff/valley.stuffb' ...loading binary 'generated/declb/surfacetypes/types.stpb' ...loading binary 'generated/declb/surfacetypes/models/mapobjects/valley/valley_mapobjects01.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley08.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_assault_bridge.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb' ...loading binary 'generated/declb/renderprogs/atmosphere.rprogb' ...loading binary 'generated/declb/renderprogs/coverage.rprogb' ...loading binary 'generated/declb/renderprogs/depth.rprogb' ...loading binary 'generated/declb/renderprogs/foglights.rprogb' ...loading binary 'generated/declb/renderprogs/heathaze.rprogb' ...loading binary 'generated/declb/renderprogs/imposters.rprogb' ...loading binary 'generated/declb/renderprogs/occlusion.rprogb' ...loading binary 'generated/declb/renderprogs/portals.rprogb' ...loading binary 'generated/declb/renderprogs/renderbindings.rprogb' ...loading binary 'generated/declb/renderprogs/sfx.rprogb' ...loading binary 'generated/declb/renderprogs/sfx2.rprogb' ...loading binary 'generated/declb/renderprogs/shadow.rprogb' ...loading binary 'generated/declb/renderprogs/skies.rprogb' ...loading binary 'generated/declb/renderprogs/stuff.rprogb' ...loading binary 'generated/declb/renderprogs/trivial.rprogb' ...loading binary 'generated/declb/renderprogs/water.rprogb' ...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb' ...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb' ...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb' ...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb' ...loading binary 'generated/declb/imposters/imposters.impb' ...loading binary 'generated/declb/localization/locstr/default.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb' ...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb' ...loading binary 'generated/declb/localization/locstr/game/classes.locstrb' ...loading binary 'generated/declb/localization/locstr/game/default.locstrb' ...loading binary 'generated/declb/localization/locstr/game/intros.locstrb' ...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb' ...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb' ...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb' ...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb' ...loading binary 'generated/declb/localization/locstr/game/votes.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/game.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/global.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/island.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb' ------------------------------ couldn't exec 'etqwconfig.cfg' execing 'localization/english/defaultbinds.cfg' couldn't exec 'etqwbinds.cfg' execing 'autoexec.cfg' Vendor:10DE Device:0291 Detected 2 2.01 GHz CPU 1024 MB of System memory 256 MB of Video memory on an optimal video architecture This system qualifies for High quality! execing 'specs/highspec.dat' execing 'specs/highspec_cpu.dat' execing 'specs/highspec_gamedetail.dat' execing 'specs/highspec_gpu.dat' execing 'specs/highspec_gpudetail.dat' execing 'specs/highspec_lighting.dat' execing 'specs/highspec_foliage.dat' Vendor:10DE Device:0291 execing 'specs/highspec_gpu.dat' execing 'specs/highspec_gpudetail.dat' execing 'specs/highspec_foliage.dat' Initializing OpenGL subsystem ...registered window class ...registered fake window class ...calling LoadLibrary( 'opengl32' ): succeeded ...initializing QGL ------- Initializing renderSystem -------- ----- R_InitOpenGL ----- X..GL_ARB_multitexture not found X..GL_ARB_texture_cube_map not found X..GL_ARB_texture_non_power_of_two not found X..GL_ARB_texture_compression not found X..GL_EXT_texture_filter_anisotropic not found ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found X..GL_EXT_texture3D not found X..GL_EXT_texture_rectangle not found X..GL_ARB_texture_rectangle not found X..GL_EXT_stencil_wrap not found X..GL_EXT_stencil_two_side not found X..GL_ATI_separate_stencil not found X..GL_ARB_vertex_buffer_object not found X..GL_ARB_vertex_program not found X..GL_ARB_fragment_program not found X..GL_EXT_depth_bounds_test not found X..GL_ARB_point_sprite not found X..GL_ARB_occlusion_query not found X..GL_EXT_framebuffer_object not found X..GL_EXT_packed_depth_stencil not found X..GL_EXT_blend_minmax not found X..GL_ARB_multisample not found X..GL_ARB_shader_objects not found X..GL_ARB_vertex_shader not found X..GL_ARB_fragment_shader not found X..GL_ARB_fragment_program_shadow not found X..GL_ARB_shadow not found X..GL_ARB_depth_texture not found X..GL_EXT_gpu_program_parameters not found ******************** ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_multitexture GL_EXT_texture3D GL_ARB_texture_rectangle or GL_EXT_texture_rectangle GL_ARB_occlusion_query GL_ARB_vertex_program GL_ARB_fragment_program GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader ******************** --------------- BSE Shutdown ---------------- --------------------------------------------- Shutting down OpenGL subsystem ...releasing DC ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL idRenderSystem::Shutdown() Shutting down performance queries Error during initialization Lorsque je lance certains programmes(jeux,logiciels)necessitant openGL ce message apparait. Pourtant tous mes drivers sont a jour pour la carte graphique.ET j'ai une xfx 7900GT. COmment resoudre cela?? Lien vers le commentaire Partager sur d’autres sites More sharing options...
FaTaL1Ty Posté(e) le 17 septembre 2007 Auteur Partager Posté(e) le 17 septembre 2007 Lien vers le commentaire Partager sur d’autres sites More sharing options...
Amour Posté(e) le 17 septembre 2007 Partager Posté(e) le 17 septembre 2007 ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_multitexture GL_EXT_texture3D Soit les pilotes pas à jour, soit la carte graphique ne supporte pas totalement OpenGL (peu probable) Lien vers le commentaire Partager sur d’autres sites More sharing options...
FaTaL1Ty Posté(e) le 18 septembre 2007 Auteur Partager Posté(e) le 18 septembre 2007 ah mon avis c'est en amassant des pilotes et des mises a jour,mais aussi en bidouillant la CG que ca a changé des trucs.Comment faire pour revenir a 0 polur els pilotes de la CG?? Faut il réinstaller windows?? Lien vers le commentaire Partager sur d’autres sites More sharing options...
snooky Posté(e) le 18 septembre 2007 Partager Posté(e) le 18 septembre 2007 Non , il suffit de la désinstaller dans le gestionnaire de périphériques et redémarrer le pc ... Lien vers le commentaire Partager sur d’autres sites More sharing options...
FaTaL1Ty Posté(e) le 18 septembre 2007 Auteur Partager Posté(e) le 18 septembre 2007 eh eh eh Je le fais de suite. A force de nous aider snooky devient vite irremplacable Lien vers le commentaire Partager sur d’autres sites More sharing options...
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