J'ai bien trouvé ça,
mais bon, rien pour ma mémoire ... (à part pour le son):
We can define some parameters in the
config.wtf file, but nothing concerning the memory, grrr !
Look at this:
Note : All of the below comments on the workings of these commands are purely guesses and are based on past experiences with other games' console commands.
SET hwDetect "0" --- Sets if WoW checks your video card drivers every time it starts up.
SET lod "1" --- Dunno, but LOD always stands for "Level of Detail"
SET fullAlpha "1" --- Disables or enables Alpha on everything (slower computer, 0, faster computer, 1)(only use if resoloution ends in 32)
SET doodadAnim "0" --- Determines if the doodads have animations (off, doodads don't move, slower computers, on for faster computers)
SET mapShadows "1" --- I would say that this adds shadows to the minimaps
SET lightMaps "(null) --- This enables or disables lightmaps (make shadows look more real)
SET lodDist "100.000000" --- As your character gets farther away from things, they look less and less real. This sets the distance where the LOD begins to degrade.
SET SmallCull "0.040000" --- Something to do with Culling
SET DistCull "500.000000" --- Also to do with Culling, I dunno what it is, but it has something to do with 3d models
SET MaxLights "4" --- Set higher to allow more light sources, for faster computers and more complex shadows
SET shadowLevel "0" --- This sets the level of complexity for shadows
SET alphaLevel "0" --- This sets the initial alpha levels of objects before other alpha layers are added (guess)
SET texLodBias "0.5" --- This probably makes the textures look less real farther away (value sets amount to degrade quality at large distances)
SET trilinear "1" --- Enables trilinear filtering
SET frillDensity "24" --- Dunno
SET farclip "450.000000 --- Sets max viewable distance for any object, you can never see farther than this number
SET nearclip "0.1 --- Keep this at 0.1 but it sets the minimum camera clipping distance (you can't see closer than this number to the camera)
SET specular "1" --- Adds specular (light reflections) to objects (for faster comps)
SET pixelShaders "1" --- Adds pixel shaders (also for faster comps)
SET particleDensity "1.000000" --- For all the particle emitters, sets the density scaling value
SET unitDrawDist "120.000000" --- Max distance you can see another player or creep (the server sets this for you)
SET waterLOD "0" --- Level of detail in the water
SET baseMip "0" --- first mip-mapping level, textures become blurry at a distance with higher numbers in this value
SET anisotropic "1" --- sets anisotropic filtering on or off
SET textureLodDist "777.0" --- I think something to do with the distance at which texture LOD begins to degrade
SET horizonfarclip "2112" --- How far away the horizon is from your character (similar to FarClip value)
SET ErrorFileLog "0" --- yeah, self explanitary
SET Errors "0 --- numbers of errors that it will LOG at once if the game crashes
SET ErrorLevelMin "1" --- min number of errors to log
SET ErrorLevelMax "3" --- max number of errors to log
SET ErrorFilter "all" --- which errors to never log go here
SET debugTargetInfo "0" --- lets you see info about your currently selected target
SET showGUIDs "0" --- enables/disables GUI IDs (which are like tooltips on the GUI)
SET DesktopGamma "0" --- Use desktop gamma levels or not
SET Gamma "1.0" --- In game gamma if UseDesktopGamma is off
SET profanityFilter "1" --- cursing filter on or off
SET SoundBufferSize "100" --- size of the buffer that holds the sound files in memory
SET SoundOutputSystem "-1" --- dunno
SET SoundDriver "-1" --- dunno
SET SoundMixer "-1" --- dunno
SET SoundMinHardwareChannels "-1" --- minimum number of sound channels to use
SET SoundMaxHardwareChannels "12" --- max number of sound channels to use
SET SoundMixRate "44100" --- data rate of sound (in hertz)
SET SoundSoftwareChannels "12" --- SoundMinHardwareChannels except for software sound, not hardware sound
SET SoundInitFlags "128" --- dunno
SET SoundMemoryCache "4" --- Size of memory cache in megabytes
SET mouseInvertYaw "0" --- invert horizontal (or vertical, I dunno difference between pitch, yaw, roll) mouse scrolling
SET mouseInvertPitch "0" --- invert horizontal (or vertical, I dunno difference between pitch, yaw, roll) mouse scrolling
SET camerasmooth "1" --- smoothes the camera movements
SET cameraSmoothingRate "0.5" --- rate at which camera movements are smoothed
SET cameraLinearSpeed "8.33" --- dunno
SET cameraAngularSpeed "180.0" --- dunno
SET cameraAngleA "0" --- initial camera angle?
SET cameraDistanceA "5.55" --- i dunno
SET cameraAngleB "20" --- i dunno
SET cameraDistanceB "5.55" --- dunno
SET cameraAngleC "30" --- dunno
SET cameraDistanceC "13.88" --- dunno
SET cameraAngleD "0" --- dunno
SET cameraDistanceD "13.88" --- dunno
SET EnableGroupSpeech "1" --- enables speech to all those in your party
SET EnableErrorSpeech "1" --- your guess is as good as mine, and I don't have one
SET EnableAmbience "1" --- sets environmental ambience sounds on (like the bubbling of a marsh or the croaking of frogs)
SET MapWaterSounds "1" --- ummm, this one is too complex for me to handle
SET statusBarText "0" --- enables/disables text on the status bar
SET assistAttack "0" --- allows other players to help you fight a single enemy (turn off if you don't want others taking your kills)
SET minimapZoom "0" --- current zoom level on the minimap (there can be 3 I think)
SET minimapInsideZoom "3" --- Which area on the map you're currently centered on
SET combatLogOn "1" --- i dunno
SET UnitNameRenderMode "2" --- how the game shows unit names (try modes 0, 1, 2, 3 to see how else it can render names)
SET PlayerFadeMouseOver "0" --- if enabled, when you mouse over your player, they fade so you can see through them
SET PlayerFadeInRate "4096" --- how fast you fade in
SET PlayerFadeOutRate "4096" --- how fast you fade out
SET PlayerFadeOutAlpha "128" --- the extent to which you can be faded (0 is not at all, 255 is completely transparent)
SET DamageFontHeight "0.035" --- how high the damage numbers fly up before disapearing
SET DamageFontOutline "1" --- something to do with the above
SET DamageFontFadeInTime "200" --- time to fade in for damage numbers
SET DamageFontTotalTime "1200" --- how long the damage numbers live before disappearing
SET DamageFontAscendDistance "7" --- something to do with DamageFontHeight
SET DamageFontCharSpacing "-0.001" --- amount of spacing between the numbers in damage numbers
SET DamageFontConeAngle "0" --- I dunno
SET showsmartrects "0" --- I dunno
SET UnitNamePlayerName "1" --- I would guess that it displays the name of your player or something like that
SET UnitNamePlayerGuild "1" --- I would guess that it displays the guild you're in
SET UnitNamePlayerTitle "1" --- I would guess that it displays your title (aka - duke, lord, etc.)
SET UnitNameUnitName "1" --- something to do with showing enemies' names
SET UnitNameUnitGuild "1" --- shows enemies' guilds
SET UnitNameUnitTitle "1" --- shows enemies' titles
SET UnitNameUnitSummonedBy "1" --- shows the name of the person who summoned a unit above the summoned unit
SET weapontrails "1" --- leaves particle trails behind all weapons
SET ObjectSelectionCircle "1" --- shows or not shows the selection circles on a unit you select
SET DebugTargetPath "0" --- dunno
SET showEffectsStandalone "1" --- dunno
SET CombatLogPartyRange "0" --- how far you can be from someone in your party to log thier messages
SET CombatLogRange "40" --- how far you can be from someone to hear them fight ("playername has casted Blizzard on gnoll")
SET CombatDeathLogRange "60" --- how far you can be from someone to hear them die ("Playername has been slain by a gnoll")
SET CombatLogPeriodicSpells "0" --- dunno this one
SET showfootprints "1" --- it shows yours and other units' footprints in the ground
SET showfootprintparticles "1" --- shows the particles where someone walked (if you're in the desert, it would be the sand that people kicked up while walking)
SET ShowBreath "1" --- shows your player breathing if you're close enough to see it
SET CombatModeMaxDistance "30.0f" --- how far (in feet) you can be from someone to attack them (?)
SET UnitNameRenderOwn "0" --- shows your name above your head if enabled
SET SkyCloudLOD "0" --- sets the level of detail for clouds