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DOOM3 SORT LE 5 AOUT!


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Un gars de la FNAC me l'avait confirmé de toute façon.

Je pense vraiment cette fate possible, ID Software a déjà bien commencé sa campagne de pub (et comme ça se prépare à l'avance ce genre de chose...).

Il sera dispo en Août, c'est sûr, le jeu est déjà fini, là ça fignole, et ça produit.

Je pense qu'une démo sera dispo très très très bientôt...

J'ai hâte (même si ça marchera ptet pas chez moi :smack: ).

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HL2 n'a qu'a bien se tenir,ou plutot gabe newell a se remuer le posterieur!

il va bien nous sortir une annonce fracassante du genre"eh oui,c'est officiel,il sort demain!"...

Le 30 septembre aussi c'était officiel...

Mais bon,maintenant que Doom 3 est gold,il devrait pas y'avoir de probleme...dumoins j'usqu'a la sortie. :incline:

Edit:"Notre confrère NoFrag nous fait par contre remarquer que le gars Todd précise sur CNN Money que la version Xbox de Doom 3 pourrait ne sortir qu'en 2005"

Youpi,on entendra pas parler de trollage xbox pendant 6 mois. :eeek2:

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bon c bien officiel,le 3 aout aux states!!!!

rha c bon d'entendre des nouvelles comme ca!!!

ca fait un moment qu'un jeu ne m'a pas fait trepigner de la sorte,c du carmack,donc du vrai du bon FPS(ou doom-like pour les old school)

rha la la,j'espere qu'il y aura la tronconneuse,le BFG1000 et bien sur les fameux IDDAD et autres IDKFQ pour se rapeller le bon temps!

mias le top ca restera la tete du heros dans le HUD qui se marre quand on eclate qq un a la tronconneuse!!!

:francais::eeek2::transpi:

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Surtout du FPS old school en fait, interdit au moins de 18 ans...avec un peu de chance, il vont donner la jolie boite aux testeurs dans un sac de tripes, comme pour DooM II...M'enfin bon du vrai FPS bien sanglant, y'a que ca de vrai...ca me manquait un peu...pasque Farcry, Q3, UT2004 ou Counter niveau hémoglobine, c'est pas top...Enfin le retour DOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMM dans les arènes de jeu...a minuit, c'est la voisine qui va criser....

Sinon, a quoi ca sert de traduire un FPS ? Pan, Paf, Arg, Boum, Splof, You must have the Blue Key to open this door...tout le monde comprend non?

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c clair,je me vois bien arpenter un couloir,arriver dans une pieces remplie de monstres tous plus gros et crades les uns que les autres et jouer de la gatling avec de la tripaiolle qui gicle dans tous les sens pour les entendre gueuler a la mort....

et finir le travail au shotgun ou a la tronconneuse!!!

JOUISSIF!!!!!

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Citation :

DOOM 3

THE WORLD-EXCLUSIVE FIRST REVIEW

You've waited years. Now the wait is over. PC Gamer was the only publication in the world to review Doom 3 a split-second after id declared it "Done." We thought we were ready...

Turn out the lights. Get the surround-sound speakers in place. And say goodbye to sanity for the next 20-odd hours. The guys at id Software are famous for delivering a game "when it's done" - and we're here to tell you that Doom 3 is not only done, it's mind-blowing.

X The game opens up with your arrival at Mars Research Facility of the massive United Aerospace Corporation. It's the year 2145, and you're a Marine newly assigned to the facility's security detail. For the first 15 minutes,you're not even issued a weapon - the action unfolds in a pace reminiscent of the opening of Half-Life, as you get oriented around the security building and watch some video primers on your new job and new home. In this opening act, you're familiarized with your Personal Digital Assistant, wich will be your invaluable interface throughtout the rest of the game. Using this handy gadget, you can download info from other people's PDAs as you come across them, adding codes, access keys, and emails that contain crucial information you'll need to progress through the 28 maps to follow. Here's what you really spen those first 15 minutes doing: gawking. This is your chance to absorb the full shock of magnificant graphics engine put to stunning use. The enviroments are huge-scale and packed with detail. The base is a convincing Mars Station - less a far-future design than a depressingly postmodern corporate park. It feels lived-in, too - from the skin mags scattered on the kitchenette tables to the nastiest in the public rest-room toilet bowls.

But no sooner do you get oriented with your gear - and with the very cool physics model that lets you rearrange just about any object in the place - then all hell breaks loose. Literally.

The base is hammered by a shockwave of satanic force, and immediatly discover that almost evryone around you has turned into a flesh eating zombie - with a mindless devotion to snacking on you. Worse yet, the base has been invaded by a horde of nightmarish demons. Cut off from your fellow Marines (and stalked by some of their well armed zombie versions!), you've got only a comm link with your still human Sarge to steer you to safety

DOOM AND THEN SOME

For those expecting a "classic" run and gun Doom gameplay, the biggest surprise may be just how substanial this game is. If you try to blaze through any of these 28 missions you WILL be humiliated. Instead the only route to access is a slow and steady one, sticking to shadows, searching every nook and crany for health, ammo, and access keys, and generally advancing as methodicaly as you can.

You've also got to figure out whats happening. As you make your way through the different levels of the base, the pilot is revealed via the PDAs you pick up, and in breif conversations with the few NPCs who werent "turned" by the satanic attack. To make your way through the inevitably sealed-off access doors between levels, you'll have to read through email that progressively reveals a conspiracy of apocalypse proportions - the nefarious scheme of phsycotic Dr. Betruger, UACs cheif scientist, who's perverted a teleportion to open up a portal into hell-like demension. (Oh and if you didnt notice Dr. betruger is also keen on transporting his hellion army to earth.)

Gear is an absolute premium. All the old Doom weapons are back, but preciously rationed, and with an ever windling supply of ammo for each. The shotgun is your basic in close sledge hammer, while the assault rifle is your best down hallway exchanges with armed zombie marines. The chaingun provides a heavy punch for those hectic occasions when you need to yell "LETS ROCKKKK!" The plasma rifle was my personal fav, dealin streams of fiery blue death, although it runs out of ammo quickly. The rocket launcher scores devastating hits at a distance, while the stock pistol is suitable for minor enemies and desperate last stands. (And as for the BFG 9000 - you'll have to wait a bit before you get to arm it, but the wait is well worth it.)

But theres no need to worry that Doom 3 is as slow as spliner cell - hardly a minute goes by without a furious exchange of hostiles with some manner demonic beastie, imps, Hellknights, and Archviles are all back to shock and awe you with viscerally jarring attacks, and the endless stream of zombies and scuttling nasties gives you plenty to chew on (and chew up). The gallery of grotesquerie is the product of almost limitless imagination for horors - spiders that make your flesh crawl, infant "cherubs" mutated with fly wings, and other unamable terrors that blight the corridors of the possessed base

TO LAUNCH A THOUSAND PC PURCHASES

Early in the game, you're tasked with sprinting outside the mars Facility ( with rapidly depleting air canisters) in search of the next airlock. It was here that i really started to notice what I was seeing was graphics superiorty that not even current hot tech showcases like Far Cry could match. Dust blew around the martian surface and the dull brown/red hue of the sand and the twisted metal of shredded structures all semed so perfectly plausible.

Each girder, door, and window adds tangible substance to each scene, and even th \e effect of your flashlight shinging into a drakened corner looks ridiculosly real - as the light floods through a room , swinging back andforth, shadows are cast perfectly; dust particles gently drift into the cone of the flash light , eerily visible. And these are just the basics of the enviroment: just wait until you enter the depths of hell, and dive into some of the later mass melees,\. Doom 3, with all due awareness of hyperbole, is the best looking game you've ever seen.

Not surprising you'll need a monster system to render these monsters in all their intracetly textured glory. But the ability to play Doom 3 with all its visual magic maxed out is really a good excuse to trade up. A P4 3GHzwith a Georce 5950- class card will see u through okay. One of our test systems had a geforce 6800 ultra and ran flawlessly at 1024x 768 with high detail. (A higher level of quality and resolution is available , but the PC to run it well isnt)nning with a geforce4 MX card and 512 Mb RAM, the texture detail was great, although the game was choppier in spots.

Bottom line: If Far Cry didnt convince you, then Doom 3 should - the time to upgrade to a next generation 3D chip , or even an all new rig, is now.

SOUND, FURY...AND SCARES

While I was expecting amazing graphics, it was the sound effects and sound design that had me reeling. Footsteps echo spookily down halls; monsters issue bloodcurling shrieks; every hallway has an audible drip of menace and dread. Doom 3 is the reason to own surround sound speakers. The collective impact of sound design on the whole expierience cant be overstated, adding to the urge to switch out ll th lights, close the curtains, crank up the voulume, and let yourself be scared s***less.

And you will be jolted right out of your seat. I'm not going to spoil any of the socks here, but there were at least four occasions where i lunged back in y chair. Lead designer Tim wiltis is inside your head like a phycologist - and just when hes let you think you can lower your guard, he sticks the psychic shiv right into your nervous system.

Even when the scares arent heart stopping , theres a constant, simmering anxiety at each and every step. You basically subjecting yourself to a 20 hour cariac episode. At times, death brought sweet, momentery respite from the fear drenched mayhem.

The zombie plagued space station is creepy enough , but about mid way through the game you make a teleporteraided detour to hell. The whole feel of the game changes utterly - if you thought you were in desperate straits before, you now find yourself in a balls shriveling nightmare netherworld. (With no weapons!)

It's all leading up to a knees knocking climatic spelunk into the archealogical ruins beneath mars base where you enter a final showdown against evildoers amid the remnants of a fallen martian civilization. As the massive fright lifter descends so agonizingly slowly into the darkness, you may find yourself as I did, cursing out loud at the grim hold this game has on you.

Does Doom 3 have any missteps maybe just one; its attemps at humor feel way out of place. there are a few lame running gagas: PDA spam and an uber-nerdy string of emails between members of a roleplaying club. (The spam gag actually becomes a puzzle that requires you jump out of the game and use you web browser to find a code. Huh?) In one appalling instance, you even even become privy in a tounge-in-cheek directive by arcvillian Dr. Betruger, advising hellions on the proper way to prepare virgin sacrifices. These limp jokes server only to dump me out of the games carefully calibrated dread machine.

But no matter: The rest is all dynamite. Doom 3 took me 23 hours to complete on the medium difficulty setting. (For all those who rumored that the game would be over in a few hours- you couldnt be more wrong.) And for those 23 hours, you will never expirience a dull moment. Or even a less than mesmerizing one. Doom 3 is a masterpiece of art form - staying true to the frantic legacy of the Doom series, while ambitiously reaching new hieghts and bashing down the doors of the next generation of PC shooter. The bar is raised. Lets see someone else climb over it- Dan Morris

bon je resume l'article:

ce jeuest nue bombe,encore plus beau que far cry et il tourne meme bien sur une geforce4MX,il fout la chiasse et on sursaute jusqu'a faire des arrets cardiaque,et il est long pour un FPS,en gros il est genial!!!!

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Un gars de la FNAC me l'avait confirmé de toute façon.

Toi tu doutes de rien :eeek2::mdr::non:

Enfin après colin Mc Rae 4, je vais pouvoir pousser mon PC !!! (dsl farcry j'aime pas trop, meme si c'est super beau ) :transpi:

Eh, Hamtaro! Nan ca tourne pas sur les usines à gaz (ie nvidia) :francais:

:non:

Nan ca devrait tourner...avec les détails au min et en 800x600 en 16 bits :byebye:

C'est quoi ton proc'?

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Donc sa al'air d'etre vrai doom 3 sort le 3 aout au usa, j'ai lu ca moi aussi sur plusieur site.j'ai lu egalement que la configuration recommande etait la suivante:

processeur 2 ghz

512 de ram

carte video 9800 pro

sa reste correcte et que 20 heures de jeu en solo serais necessaire ^pour en venir a bout. ;)

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font chier

faut une carte graphique baleze pour y joue vais etre a la ramasse avec ma gforce4

c'est la carte recommande pour jouer presque tout a fond je pense, moi aussi j'ai une gforce 4 et je suis sur que je vais pouvoir y jouer,mais je pense serieusement investir dans une carte,ma gforce a bien fait sont temps. ;)

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Lol moi en conf recomendé j'ai ni le proc',ni la mémoire ni le gpu!

Mais a la réntrée,nouvo pc avec athlon 64 et une petite x800 pro...Ca va chier des bulles!

requin:a mon avis vu ta config,une 9800 pro est toute trouvé pour toi!

a moins que tu veuille taper dans les new modeles...

tu devrais pas trop avoir de probleme avec sa,mais j'ai lu hier un article que la x800 pro elle est pas mal mais pas tant que ca mieux vaut investir dans une 9800 pro rapport prix/perf ou une 6800 gt va voir dans carte graphique pour t'aider.

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