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[CG] Plantages aléatoires UT2003, UT2004 ET XIII


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J'ai des plantages aléatoire sur UT2003 et UT2004 : Retour à Wouindows et fenêtre de UT avec message d'erreur. çà ressemble à un problème de chargement texture ou de rendu.

Ma config : P42.4B@3.06, 1go ddr, 9700pro.

J'ai essayé plusieurs catalyst et les plus stables sont les OMEGA 4.2.

Si ya solution, please , I NEED SOMEBODY HELP !!

Au fait çà fait la même chose avec XIII

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salut

normal pour XIII, qui utilise le meme moteur si je me trompe pas.

tu pourrais mettre plus precisement le message d'erreur fourni.

Essaie de baisser un peu la qualite d'affichage, et reessaye pour voir si tu as le meme plantage et au bout de la meme duree.

Pourtant ta config parait plus que suffisante...

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Bonjour à toi bébé padawan, je te souhaite la bienvenue sur ce forum.

:D Question ta Carte graphique est OC ???

Si non-->voit pour baisser l'OC de ton Proco (non non retour sous Win donc pas çà)

Si oui-->baisse la fréquence du GPU.

Je te dis çà car j'ai à peu près la mm config que toi (regarde dans ma signature).

Et moi aussi j'ai eu des retours windows dans les mm jeux donc c'est pour çà que je te dis çà.

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Bonjour à toi bébé padawan, je te souhaite la bienvenue sur ce forum.

:D Question ta Carte graphique est OC ???

Si non-->voit pour baisser l'OC de ton Proco (non non retour sous Win donc pas çà)

Si oui-->baisse la fréquence du GPU.

Je te dis çà car j'ai à peu près la mm config que toi (regarde dans ma signature).

Et moi aussi j'ai eu des retours windows dans les mm jeux donc c'est pour çà que je te dis çà.

Et ben nan ma carte né même po oc

même po un 1mhz de plus lol

et pour le pros g deja essayé remi a 2.4 c pareil

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Au fait vla le message :

General protection fault!

History: IterateOverActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

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  • 1 mois après...

bonjours a vous. apparemment, nous sommes nombreux ds le mm cas. j'ai exactement le mm blem sous ut2k4, et moi ossi g 1 confiig de ouf (XP2800+; k7n2, 768Mo pc2700, R9800pro et win xp pro). je pensais que ce pouvait venir de directX 9.0b, mais g le mm blem avec dX8.1, quelques soient mes pilotes cg. quant à ma ram, elle est bonne, et je né pas overclock'. cela pourrait venir de l'os (wix xp pro "pas très cher")? et je viens de regarder, il n'y a pas encor dee patch. si qq1 a1 idée, qu'il nous la fasse parvenir. je vais chercher cette nuit 1 solu, en espéran la trouver :fou: a+

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:francais: @ toi

Juste comme ça, n'aurais-tu pas installé un NoCD pour UT2k3 :fou:

Je demande ça car j'ai l'original, mais ça me saoulé de mettre le cd dedans à chaque fois... j'ai mis un NoCD... qui a fonctionné nickel... et un jour, plus rien... exactement le même message que toi. du coup, j'ai viré le NoCD et ça refonctionnait comme avant :francais: .

=> un NoCD peut donc provoquer ce genre d'erreur.

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certains d'entre vous auraont peut-etre eu l'occaz' de voir des olygones apparaitre sur vos écrans lorsque votre cg a chaud :fou: . la chaleur augmente bcps le risque d'erreurs, et certains jeux y sont très sensibles, c'est le cas d'ut2k4. j'ai donc remis en marche mon 2eme ventilo... et plus un bug! :yes:

j'espère que cela resolvera les problemes de certains, qui n'auront plus que pour derniere option d'acheter un ventilo boitier (ou changer celui de la cg :transpi: ). je ne prétend pas que cela resolvera le blem assurément, mais c'est 1 soluce.

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CA Yé PROBLEME RESOLU G TROUVE

APPAREMMENT CA VIENT DE L'OVERCLOKING DU PROCESSEUR ET LE FREQUENCE DE LA RAM

ET LA C MA CARTE MERE QUI ME SAUVE. (ASUS P4PE-SRL).

Comme c un problème "mainloop" g pensé a une redondance d'informations.

Ca veu dire qu'a un moment donné l'échannge dinfo entre proc et ram sature en vitesse de vidange et de remplissage.

donc g remi moj proc a la vitesse dorigine et JACKPOT !!! stabilité totale. La carte mère gère la vitesse de la ram en fonction de la vitesse du BUS.

Explications :

Comme mon bus etait a 170 au lieu de 133, la gestion totomatique de la CM boostait la ram en conséquent. Et vous me dites et ben voila lol (NEMPECHE QUE CA PLANTE PO AVEC TOUS LE RESTE DES JEUX ET APPLICATIONS)...

L'asus permet de gérer le ration de la fréquence proc / ram , donc yavai plus qua aligné ce ration a la fréquence normale de ma ram...

AU FINAL C TOP STABLE MAIS EN DISCUTANT AVEC UN INGENIEUR INFORMATIQUE A MON TAF C AU PROGRAMMEUR DE STABILISER LEUR MOTEUR 3D.

EN GROS Y FO UN PATCH LOL.

BON COURAGE A TOUS :yes:

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  • 1 an après...

salut a tous, moi aussi j'ai un probleme avec 13, juste sur un niveau :

XIII_err.png

et un log zarb :

Log: Bound to IpDrv.dll

Warning: Echec du chargement de 'Class None.': Impossible de trouver 'ini:Engine.Engine.ForceFeedbackManager' dans le fichier de configuration

Warning: Impossible de trouver 'ini:Engine.Engine.ForceFeedbackManager' dans le fichier de configuration

Warning: Impossible de trouver 'ini:Engine.Engine.ForceFeedbackManager' dans le fichier de configuration

Log: Start LoadMap: Entry

Log: Game class is 'GameInfo'

Log: Level is Level Entry.MyLevel

Log: *** WARNING - PATHS MAY NOT BE VALID ***

Log: Bringing Level Entry.MyLevel up for play (120)...

ScriptLog: _________________________________

ScriptLog: InitGame:

ScriptLog: Base Mutator is Entry.Mutator0

Log: End LoadMap: Entry

Log: Browse: mapmenu.unr?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255

Log: Start LoadMap: mapmenu.unr?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255

Warning: Missing Texture Texture XIIIMenuStart.Difficulty.difficultyfond03

Warning: Missing Texture Texture XIIIMenuStart.Difficulty.difficultybouton

Warning: Missing Texture Texture XIIIMenuStart.Difficulty.difficultyfond01

Warning: Missing Texture Texture XIIIMenuStart.Difficulty.difficultyfond04

Warning: Missing Texture Texture XIIIMenuStart.Difficulty.difficultyfond02

Warning: Missing Texture Texture XIIIMenuStart.interface_options.vignette_options

Warning: Missing Texture Texture XIIIMenuStart.audio_controls.audio_bouton

Warning: Missing Texture Texture XIIIMenuStart.audio_controls.audio_consoleBG01

Warning: Missing Texture Texture XIIIMenuStart.audio_controls.audio_consoleBG02

Warning: Missing Texture Texture XIIIMenuStart.audio_controls.audio_consoleBG03

Warning: Missing Texture Texture XIIIMenuStart.audio_controls.audio_consoleBG04

Warning: Missing Texture Texture XIIIMenuStart.audio_controls.audio_PCBG01

Warning: Missing Texture Texture XIIIMenuStart.audio_controls.audio_PCBG02

Warning: Missing Texture Texture XIIIMenuStart.audio_controls.audio_PCBG03

Warning: Missing Texture Texture XIIIMenuStart.audio_controls.audio_PCBG04

Warning: Missing Texture Texture XIIIMenuStart.Control_Console.controlsxbox1

Warning: Missing Texture Texture XIIIMenuStart.Control_Console.controlsxbox2

Warning: Missing Texture Texture XIIIMenuStart.Control_Console.controlsxbox3

Warning: Missing Texture Texture XIIIMenuStart.Control_Console.controlsxbox4

Warning: Missing Texture Texture XIIIMenuStart.Video_Controls.boutonvideo2

Warning: Missing Texture Texture XIIIMenuStart.Video_Controls.videofond01

Warning: Missing Texture Texture XIIIMenuStart.Video_Controls.videofond02

Warning: Missing Texture Texture XIIIMenuStart.Video_Controls.videofond03

Warning: Missing Texture Texture XIIIMenuStart.Video_Controls.videofond04

Warning: Missing Texture Texture XIIIMenuStart.interface_home.newgame02gris

Warning: Missing Texture Texture XIIIMenuStart.interface_home.onlinegris

Warning: Missing Texture Texture XIIIMenuStart.interface_home.newgame02

Warning: Missing Texture Texture XIIIMenuStart.interface_home.online

Warning: Missing Texture Texture XIIIMenuStart.Multi_rules.multi_BG04

Warning: Missing Texture Texture XIIIMenuStart.Multi_rules.multi_BG05

Warning: Missing Texture Texture XIIIMenuStart.interface_options.optionDifficultyWoooo

Log: Collecting garbage

Log: Purging garbage

Log: Garbage: objects: 18256->18256; refs: 199532

Log: Octree Warning (AddActor): DefaultPhysicsVolume3 Already In Octree.

Log: Game class is 'XIIIGameInfo'

Log: Level is Level MapMenu.MyLevel

Log: *** WARNING - PATHS MAY NOT BE VALID ***

Log: Bringing Level MapMenu.MyLevel up for play (120)...

ScriptLog: Team 255

ScriptLog: ### InitGame Options ?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255 bLonePlayer=True

ScriptLog: _________________________________

ScriptLog: InitGame: ?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255

ScriptLog: Base Mutator is MapMenu.XIIISoloMutator0

ScriptLog: ### MapMenu.XIIIGameInfo0 PostBeginPlay

Log: End LoadMap: mapmenu.unr?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255

Warning: Moteur d'Unreal

Warning: Copyright 2001 Epic Games, Inc.

Warning:

Warning:

ScriptLog: CREATING ROOT WINDOW: Transient.InteractionMaster0.XIIIRootWindow0

Warning: Echec du chargement de 'Class XIDInterf.XIIIMultiControlsWindow': Impossible de trouver l'objet 'Class XIDInterf.XIIIMultiControlsWindow'

ScriptLog: Unable to get menu class XIDInterf.XIIIMultiControlsWindow

Warning: Echec du chargement de 'Class XIDInterf.XIIIMenuInGameControlsWindow': Impossible de trouver l'objet 'Class XIDInterf.XIIIMenuInGameControlsWindow'

ScriptLog: Unable to get menu class XIDInterf.XIIIMenuInGameControlsWindow

ScriptLog: ### Login Portal Options ?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255

ScriptLog: Team 255

ScriptLog: Login: XIII

ScriptWarning: XIIIPlayerController MapMenu.XIIIPlayerController0 (Function XIII.XIIIPlayerController.NoControl.BeginState:0007) Accessed None

ScriptWarning: XIIIPlayerController MapMenu.XIIIPlayerController0 (Function Engine.PlayerController.PlayerWalking.BeginState:000A) Accessed None

ScriptWarning: XIIIPlayerController MapMenu.XIIIPlayerController0 (Function Engine.PlayerController.PlayerWalking.BeginState:001A) Accessed None

ScriptWarning: XIIIPlayerController MapMenu.XIIIPlayerController0 (Function Engine.PlayerController.PlayerWalking.BeginState:0044) Accessed None

ScriptWarning: XIIIPlayerController MapMenu.XIIIPlayerController0 (Function Engine.PlayerController.PlayerWalking.BeginState:0062) Accessed None

ScriptWarning: XIIIPlayerController MapMenu.XIIIPlayerController0 (Function Engine.PlayerController.PlayerWalking.BeginState:0075) Accessed None

ScriptWarning: XIIIPlayerController MapMenu.XIIIPlayerController0 (Function XIII.XIIIPlayerController.NoControl.EndState:0007) Accessed None

ScriptWarning: XIIIPlayerController MapMenu.XIIIPlayerController0 (Function XIII.XIIIPlayerController.NoControl.EndState:0029) Accessed None

ScriptWarning: XIIIPlayerController MapMenu.XIIIPlayerController0 (Function XIII.XIIIPlayerController.NoControl.EndState:0031) Attempt to assigned variable through None

ScriptLog: ### Restarting Player MapMenu.XIIIPlayerController0

ScriptLog: # Giving pawn MapMenu.XIIIPlayerPawn0

ScriptLog: ClientRestart MapMenu.XIIIPlayerController0 Pawn=MapMenu.XIIIPlayerPawn0

ScriptLog: # TRIGGERING StartSpot.Event=None

ScriptLog: SHOWMENU: MapMenu.XIIIPlayerController0

ScriptLog: VPO: Transient.WindowsClient0.WindowsViewport0

ScriptLog: myC: Transient.WindowsClient0.WindowsViewport0

ScriptLog: Loneplayer: True

ScriptLog: bSkinMenuDone :False

ScriptLog: GUIPage::CheckResolution Setting GameResolution to 0x0

Log: Possessed PlayerPawn: XIIIPlayerController MapMenu.XIIIPlayerController0

Log: XIIIPlayerController0 got player WindowsViewport0

ScriptLog: ### Accepting Inventory for MapMenu.XIIIPlayerPawn0

ScriptWarning: XIIIGameInfo MapMenu.XIIIGameInfo0 (Function XIII.XIIIGameInfo.AcceptInventory:003B) Accessed None

ScriptWarning: XIIIGameInfo MapMenu.XIIIGameInfo0 (Function XIII.XIIIGameInfo.AcceptInventory:00B2) Accessed None

ScriptLog: # PlayerPawn.Weapon=None Slave ? False

ScriptLog: # Setting min health (health=150) default=150 setting to 150

ScriptLog: # Cannot find XIIIThingsToSave

Warning: Impossible de charger 'NULL': Impossible de résoudre le nom du package

Warning: Echec du chargement de 'Class None.': Impossible de résoudre le nom du package

ScriptLog: ### bInventorySetUp True

ScriptLog: # Checking Dual Weapons...

ScriptLog: # BEF AmmoInv=MapMenu.FistsAmmo0 (1)

ScriptLog: # AFT AmmoInv=MapMenu.FistsAmmo0 (1)

ScriptLog: # PlayerPawn.Weapon=MapMenu.Fists0 Slave ? False

ScriptLog: MP-] MatchStarting for MapMenu.XIIIPlayerController0

ScriptLog: ### Restarting Player MapMenu.XIIIPlayerController0

ScriptLog: # Giving pawn MapMenu.XIIIPlayerPawn0

ScriptLog: ClientRestart MapMenu.XIIIPlayerController0 Pawn=MapMenu.XIIIPlayerPawn0

ScriptLog: # TRIGGERING StartSpot.Event=None

Init: Input system initialized for WindowsViewport0

Log: Opened viewport

Log: Couldn't switch to fullscreen

Log: Enter SetRes: 640x480 Fullscreen 1

Init: Best-match display mode: 640x480x32@75 (Error=0)

Log: Using back-buffer format 22(32-bit)

Log: Using depth-buffer format 75(32-bit)

Log: Creating device

Init: D3D Driver: CreateDevice: will use hardware transform and lighting.

Init: D3D Driver: CreateDevice: will use hardware vertexprocessing.

ScriptLog: CREATING ROOT WINDOW: Transient.InteractionMaster0.XIIIRootWindow1

Warning: Echec du chargement de 'Class XIDInterf.XIIIMultiControlsWindow': Impossible de trouver l'objet 'Class XIDInterf.XIIIMultiControlsWindow'

ScriptLog: Unable to get menu class XIDInterf.XIIIMultiControlsWindow

Warning: Echec du chargement de 'Class XIDInterf.XIIIMenuInGameControlsWindow': Impossible de trouver l'objet 'Class XIDInterf.XIIIMenuInGameControlsWindow'

ScriptLog: Unable to get menu class XIDInterf.XIIIMenuInGameControlsWindow

Init: Input system initialized for WindowsViewport1

ScriptLog: CREATING ROOT WINDOW: Transient.InteractionMaster0.XIIIRootWindow2

Warning: Echec du chargement de 'Class XIDInterf.XIIIMultiControlsWindow': Impossible de trouver l'objet 'Class XIDInterf.XIIIMultiControlsWindow'

ScriptLog: Unable to get menu class XIDInterf.XIIIMultiControlsWindow

Warning: Echec du chargement de 'Class XIDInterf.XIIIMenuInGameControlsWindow': Impossible de trouver l'objet 'Class XIDInterf.XIIIMenuInGameControlsWindow'

ScriptLog: Unable to get menu class XIDInterf.XIIIMenuInGameControlsWindow

Init: Input system initialized for WindowsViewport2

ScriptLog: CREATING ROOT WINDOW: Transient.InteractionMaster0.XIIIRootWindow3

Warning: Echec du chargement de 'Class XIDInterf.XIIIMultiControlsWindow': Impossible de trouver l'objet 'Class XIDInterf.XIIIMultiControlsWindow'

ScriptLog: Unable to get menu class XIDInterf.XIIIMultiControlsWindow

Warning: Echec du chargement de 'Class XIDInterf.XIIIMenuInGameControlsWindow': Impossible de trouver l'objet 'Class XIDInterf.XIIIMenuInGameControlsWindow'

ScriptLog: Unable to get menu class XIDInterf.XIIIMenuInGameControlsWindow

Init: Input system initialized for WindowsViewport3

Init: HarmonX version : 1.24.2

Log: SOUND : mem used for map MapMenu = 10252 Kb

Init: Game engine initialized

Log: Startup time: 8.442645 seconds

Log: Load Video : ..\Video\ubi.bik

Log: Allocating 65536 byte dynamic vertex buffer.

Log: Load Video : ..\Video\alien.bik

Log: Load Video : ..\Video\Nvidia.bik

ScriptLog: profile list successfully loaded

ScriptLog: profile list successfully loaded

ScriptLog: ### SetUpInitialInventory for MapMenu.XIIIPlayerPawn0

ScriptLog: ### END SetUpInitialInventory

ScriptLog: Testing goal

ScriptLog: PROFILE: use profile

ScriptLog: profile selected XIII

ScriptLog: END STATE: Transient.InteractionMaster0.XIIIRootWindow0

Log: URL: Adding default option Name=XIII

Log: URL: Adding default option Class=XIII.XIIIPlayerPawn

Log: URL: Adding default option team=255

Log: Browse: Hual01b.unr?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255#PlayerStart

Log: Start LoadMap: Hual01b.unr?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255#PlayerStart

ScriptLog: PAWN DESTROY MapMenu.XIIIPlayerPawn0

ScriptLog: PLAYER MapMenu.XIIIPlayerController0 PawnDied call bIsPlayer=True

ScriptLog: PLAYER MapMenu.XIIIPlayerController0 destroyed !!

Log: Collecting garbage

Log: Purging garbage

Log: 7011758.5ms Unloading: Package Hual01b

Log: 7011758.5ms Unloading: Package XIII_hualpar

Log: 7011758.5ms Unloading: Package statichual01

Log: 7011758.5ms Unloading: Package Gameplay

Log: 7011758.5ms Unloading: Package XIIIvignettes

Log: Garbage: objects: 27285->22142; refs: 248584

Log: Collecting garbage

Log: Purging garbage

Log: 7012169.5ms Unloading: Package MapMenu

Log: Garbage: objects: 24609->24149; refs: 286454

Log: Game class is 'XIIIGameInfo'

Log: Level is Level Hual01b.MyLevel

Log: *** WARNING - PATHS MAY NOT BE VALID ***

Log: Bringing Level Hual01b.MyLevel up for play (120)...

ScriptLog: Team 255

ScriptLog: ### InitGame Options ?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255 bLonePlayer=True

ScriptLog: _________________________________

ScriptLog: InitGame: ?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255

ScriptLog: Base Mutator is Hual01b.XIIISoloMutator0

ScriptLog: ### Hual01b.XIIIGameInfo1 PostBeginPlay

Log: Spawning new actor for Viewport WindowsViewport0

ScriptLog: ### Login Portal PlayerStart Options ?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255

ScriptLog: Team 255

ScriptLog: Login: XIII

ScriptLog: PlayerWaiting BeginState Hual01b.XIIIPlayerController1

ScriptLog: PlayerWaiting EndState Hual01b.XIIIPlayerController1

ScriptLog: ### Restarting Player Hual01b.XIIIPlayerController1

ScriptLog: # Giving pawn Hual01b.XIIIPlayerPawn1

ScriptLog: ClientRestart Hual01b.XIIIPlayerController1 Pawn=Hual01b.XIIIPlayerPawn1

ScriptLog: # TRIGGERING StartSpot.Event=None

Log: Possessed PlayerPawn: XIIIPlayerController Hual01b.XIIIPlayerController1

Log: XIIIPlayerController1 got player WindowsViewport0

Log: Incoming travelling actor of class XIII.XIIIPlayerPawn

Log: Incoming travelling actor of class XIII.Casque

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.m16

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.M16GrenadAmmo

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.Hook

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.LockPick

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.arbalete

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.FusilPompe

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.ShotGunAltAmmo

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.Beretta

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.XIIILeftHand

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.SixSenseSkill

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.StunningSkill

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.Fists

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.M16Ammo

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.BoltAmmo

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.PompeAmmo

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.c9mmAmmo

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.FistsAmmo

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.XIIIThingsToSave

Log: SpawnPlayActor: Spawned travelling actor

Warning: Impossible de charger 'NULL': Impossible de résoudre le nom du package

Warning: Echec du chargement de 'Class None.': Impossible de résoudre le nom du package

ScriptLog: ### Accepting Inventory for Hual01b.XIIIPlayerPawn1

ScriptLog: # PlayerPawn.Weapon=Hual01b.FusilPompe0 Slave ? False

ScriptLog: # Setting min health (health=150) default=150 setting to 150

ScriptLog: # found XIIIThingsToSave who have Tag ericcouzian

ScriptLog: # Cleaning Map, updating Objectives & Destroying Hual01b.XIIISaveGameTrigger0 because tag matches loaded game XIIISaveGameTriggerTag

Warning: Impossible de charger 'NULL': Impossible de résoudre le nom du package

Warning: Echec du chargement de 'Class None.': Impossible de résoudre le nom du package

ScriptLog: ### bInventorySetUp True

ScriptLog: # Checking Dual Weapons...

ScriptLog: # BEF AmmoInv=Hual01b.c9mmAmmo0 (51)

ScriptLog: # AFT AmmoInv=Hual01b.c9mmAmmo0 (51)

ScriptLog: # BEF AmmoInv=Hual01b.PompeAmmo0 (28)

ScriptLog: # AFT AmmoInv=Hual01b.PompeAmmo0 (28)

ScriptLog: # BEF AmmoInv=Hual01b.BoltAmmo0 (21)

ScriptLog: # AFT AmmoInv=Hual01b.BoltAmmo0 (21)

ScriptLog: # BEF AmmoInv=Hual01b.M16Ammo0 (199)

ScriptLog: # AFT AmmoInv=Hual01b.M16Ammo0 (199)

ScriptLog: # BEF AmmoInv=Hual01b.FistsAmmo2 (1)

ScriptLog: # AFT AmmoInv=Hual01b.FistsAmmo2 (1)

ScriptLog: # PlayerPawn.Weapon=Hual01b.FusilPompe0 Slave ? False

ScriptLog: MP-] MatchStarting for Hual01b.XIIIPlayerController1

ScriptLog: ### Restarting Player Hual01b.XIIIPlayerController1

ScriptLog: # Giving pawn Hual01b.XIIIPlayerPawn1

ScriptLog: ClientRestart Hual01b.XIIIPlayerController1 Pawn=Hual01b.XIIIPlayerPawn1

ScriptLog: # TRIGGERING StartSpot.Event=None

Warning: Impossible de charger 'NULL': Impossible de résoudre le nom du package

Warning: Echec du chargement de 'Sound None.': Impossible de résoudre le nom du package

Log: SOUND : mem used for map hual01b = 6820 Kb

Log: End LoadMap: Hual01b.unr?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255#PlayerStart

ScriptLog: ### SetUpInitialInventory for Hual01b.XIIIPlayerPawn1

ScriptLog: ### END SetUpInitialInventory

ScriptLog: Display Goal 0 delay=False

ScriptLog: Display Goal 1 delay=False

ScriptLog: Testing goal

ScriptLog: > Objective 0 Primary ? True complete ?True bAntiGoal ?True

ScriptLog: > Objective 1 Primary ? True complete ?False bAntiGoal ?False

ScriptLog: > Objective 2 Primary ? False complete ?False bAntiGoal ?False

ScriptLog: > Objective 3 Primary ? False complete ?False bAntiGoal ?False

ScriptLog: > Objective 4 Primary ? False complete ?False bAntiGoal ?False

ScriptLog: > Objective 5 Primary ? False complete ?False bAntiGoal ?False

ScriptLog: > Objective 6 Primary ? False complete ?False bAntiGoal ?False

Log: Allocating 65536 byte dynamic vertex buffer.

Log: Allocating 16384 byte dynamic index buffer.

ScriptLog: SHOWMENU: Hual01b.XIIIPlayerController1

ScriptLog: VPO: Transient.WindowsClient0.WindowsViewport0

ScriptLog: myC: Transient.WindowsClient0.WindowsViewport0

ScriptLog: IN ShowInfo

ScriptLog: NO BRIEFING

ScriptLog: INGAME

ScriptLog: Loneplayer: True

ScriptLog: bSkinMenuDone :False

ScriptLog: END STATE: Transient.InteractionMaster0.XIIIRootWindow0

Log: Allocating 65536 byte dynamic vertex buffer.

ScriptLog: Hual01b.XIIIGoalTrigger5 trigger w/ other=Hual01b.TriggerAlarme3 EventInstigator=None GoalNumber=0

ScriptLog: Goal number 0 validated.

ScriptLog: SetGoalComplete 0

ScriptWarning: DialogueManager Hual01b.DialogueManager1 (Function XIDCine.DialogueManager.STA_HeadAnimation.Tick:0116) Accessed None

ScriptWarning: DialogueManager Hual01b.DialogueManager1 (Function XIDCine.DialogueManager.STA_HeadAnimation.Tick:011E) Attempt to assigned variable through None

ScriptWarning: DialogueManager Hual01b.DialogueManager1 (Function XIDCine.DialogueManager.STA_HeadAnimation.Tick:014F) Accessed None

ScriptWarning: DialogueManager Hual01b.DialogueManager1 (Function XIDCine.DialogueManager.STA_HeadAnimation.Tick:0157) Attempt to assigned variable through None

ScriptWarning: DialogueManager Hual01b.DialogueManager1 (Function XIDCine.DialogueManager.Destroyed:0020) Accessed None

ScriptLog: Game Ended for Hual01b.XIIIPlayerController1 w/ mode 2

ScriptLog: VPO: Transient.WindowsClient0.WindowsViewport0

ScriptLog: myC: Transient.WindowsClient0.WindowsViewport0

ScriptLog: IN ShowInfo

ScriptLog: NO BRIEFING

ScriptLog: INGAME

ScriptLog: Loneplayer: True

ScriptLog: bSkinMenuDone :False

ScriptLog: END STATE: Transient.InteractionMaster0.XIIIRootWindow0

Log: URL: Adding default option Name=XIII

Log: URL: Adding default option Class=XIII.XIIIPlayerPawn

Log: URL: Adding default option team=255

Log: Browse: Hual01b.unr?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255#PlayerStart

Log: Start LoadMap: Hual01b.unr?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255#PlayerStart

ScriptLog: PAWN DESTROY Hual01b.XIIIPlayerPawn1

ScriptLog: PLAYER Hual01b.XIIIPlayerController1 destroyed !!

Log: Collecting garbage

Log: Purging garbage

Log: Garbage: objects: 25050->24150; refs: 286457

Log: Game class is 'XIIIGameInfo'

Log: Level is Level Hual01b.MyLevel

Log: *** WARNING - PATHS MAY NOT BE VALID ***

Log: Bringing Level Hual01b.MyLevel up for play (120)...

ScriptLog: Team 255

ScriptLog: ### InitGame Options ?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255 bLonePlayer=True

ScriptLog: _________________________________

ScriptLog: InitGame: ?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255

ScriptLog: Base Mutator is Hual01b.XIIISoloMutator1

ScriptLog: ### Hual01b.XIIIGameInfo2 PostBeginPlay

Log: Spawning new actor for Viewport WindowsViewport0

ScriptLog: ### Login Portal PlayerStart Options ?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255

ScriptLog: Team 255

ScriptLog: Login: XIII

ScriptLog: PlayerWaiting BeginState Hual01b.XIIIPlayerController2

ScriptLog: PlayerWaiting EndState Hual01b.XIIIPlayerController2

ScriptLog: ### Restarting Player Hual01b.XIIIPlayerController2

ScriptLog: # Giving pawn Hual01b.XIIIPlayerPawn2

ScriptLog: ClientRestart Hual01b.XIIIPlayerController2 Pawn=Hual01b.XIIIPlayerPawn2

ScriptLog: # TRIGGERING StartSpot.Event=None

Log: Possessed PlayerPawn: XIIIPlayerController Hual01b.XIIIPlayerController2

Log: XIIIPlayerController2 got player WindowsViewport0

Log: Incoming travelling actor of class XIII.XIIIPlayerPawn

Log: Incoming travelling actor of class XIII.Casque

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.m16

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.M16GrenadAmmo

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.Hook

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.LockPick

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.arbalete

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.FusilPompe

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.ShotGunAltAmmo

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.Beretta

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.XIIILeftHand

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.SixSenseSkill

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.StunningSkill

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.Fists

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.M16Ammo

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.BoltAmmo

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.PompeAmmo

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.c9mmAmmo

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.FistsAmmo

Log: SpawnPlayActor: Spawned travelling actor

Log: Incoming travelling actor of class XIII.XIIIThingsToSave

Log: SpawnPlayActor: Spawned travelling actor

Warning: Impossible de charger 'NULL': Impossible de résoudre le nom du package

Warning: Echec du chargement de 'Class None.': Impossible de résoudre le nom du package

ScriptLog: ### Accepting Inventory for Hual01b.XIIIPlayerPawn2

ScriptLog: # PlayerPawn.Weapon=Hual01b.FusilPompe7 Slave ? False

ScriptLog: # Setting min health (health=150) default=150 setting to 150

ScriptLog: # found XIIIThingsToSave who have Tag ericcouzian

ScriptLog: # Cleaning Map, updating Objectives & Destroying Hual01b.XIIISaveGameTrigger0 because tag matches loaded game XIIISaveGameTriggerTag

Warning: Impossible de charger 'NULL': Impossible de résoudre le nom du package

Warning: Echec du chargement de 'Class None.': Impossible de résoudre le nom du package

ScriptLog: ### bInventorySetUp True

ScriptLog: # Checking Dual Weapons...

ScriptLog: # BEF AmmoInv=Hual01b.c9mmAmmo1 (51)

ScriptLog: # AFT AmmoInv=Hual01b.c9mmAmmo1 (51)

ScriptLog: # BEF AmmoInv=Hual01b.PompeAmmo8 (28)

ScriptLog: # AFT AmmoInv=Hual01b.PompeAmmo8 (28)

ScriptLog: # BEF AmmoInv=Hual01b.BoltAmmo2 (21)

ScriptLog: # AFT AmmoInv=Hual01b.BoltAmmo2 (21)

ScriptLog: # BEF AmmoInv=Hual01b.M16Ammo3 (199)

ScriptLog: # AFT AmmoInv=Hual01b.M16Ammo3 (199)

ScriptLog: # BEF AmmoInv=Hual01b.FistsAmmo19 (1)

ScriptLog: # AFT AmmoInv=Hual01b.FistsAmmo19 (1)

ScriptLog: # PlayerPawn.Weapon=Hual01b.FusilPompe7 Slave ? False

ScriptLog: MP-] MatchStarting for Hual01b.XIIIPlayerController2

ScriptLog: ### Restarting Player Hual01b.XIIIPlayerController2

ScriptLog: # Giving pawn Hual01b.XIIIPlayerPawn2

ScriptLog: ClientRestart Hual01b.XIIIPlayerController2 Pawn=Hual01b.XIIIPlayerPawn2

ScriptLog: # TRIGGERING StartSpot.Event=None

Warning: Impossible de charger 'NULL': Impossible de résoudre le nom du package

Warning: Echec du chargement de 'Sound None.': Impossible de résoudre le nom du package

Log: SOUND : mem used for map hual01b = 2400 Kb

Log: End LoadMap: Hual01b.unr?Name=XIII?Class=XIII.XIIIPlayerPawn?team=255#PlayerStart

ScriptLog: ### SetUpInitialInventory for Hual01b.XIIIPlayerPawn2

ScriptLog: ### END SetUpInitialInventory

ScriptLog: Display Goal 0 delay=False

ScriptLog: Display Goal 1 delay=False

ScriptLog: Testing goal

ScriptLog: > Objective 0 Primary ? True complete ?True bAntiGoal ?True

ScriptLog: > Objective 1 Primary ? True complete ?False bAntiGoal ?False

ScriptLog: > Objective 2 Primary ? False complete ?False bAntiGoal ?False

ScriptLog: > Objective 3 Primary ? False complete ?False bAntiGoal ?False

ScriptLog: > Objective 4 Primary ? False complete ?False bAntiGoal ?False

ScriptLog: > Objective 5 Primary ? False complete ?False bAntiGoal ?False

ScriptLog: > Objective 6 Primary ? False complete ?False bAntiGoal ?False

Log: Allocating 65536 byte dynamic vertex buffer.

Log: Allocating 16384 byte dynamic index buffer.

Log: Allocating 65536 byte dynamic vertex buffer.

ScriptLog: Killed Hual01b.XIIIPlayerController2 Hual01b.IAController19

ScriptWarning: DialogueManager Hual01b.DialogueManager1 (Function XIDCine.DialogueManager.STA_HeadAnimation.Tick:0116) Accessed None

ScriptWarning: DialogueManager Hual01b.DialogueManager1 (Function XIDCine.DialogueManager.STA_HeadAnimation.Tick:011E) Attempt to assigned variable through None

ScriptWarning: DialogueManager Hual01b.DialogueManager1 (Function XIDCine.DialogueManager.STA_HeadAnimation.Tick:014F) Accessed None

ScriptWarning: DialogueManager Hual01b.DialogueManager1 (Function XIDCine.DialogueManager.STA_HeadAnimation.Tick:0157) Attempt to assigned variable through None

ScriptWarning: DialogueManager Hual01b.DialogueManager1 (Function XIDCine.DialogueManager.Destroyed:0020) Accessed None

ScriptLog: Killed Hual01b.XIIIPlayerController2 Hual01b.IAController28

ScriptWarning: AudioTrigger Hual01b.AudioTrigger4 (Function Engine.AudioTrigger.CanBeTouched.Touch:000E) Accessed None

ScriptWarning: BaseSoldier Hual01b.BaseSoldier15 (Function XIII.XIIIPawn.TakeDamage:048F) Hual01b.BaseSoldier15 took regular damage XIII.DTShotGunned from Hual01b.XIIIPlayerPawn2 while already dead at 45.408680

ScriptWarning: BaseSoldier Hual01b.BaseSoldier15 (Function XIII.XIIIPawn.TakeDamage:048F) Hual01b.BaseSoldier15 took regular damage XIII.DTShotGunned from Hual01b.XIIIPlayerPawn2 while already dead at 45.408680

ScriptLog: Killed Hual01b.XIIIPlayerController2 Hual01b.IAController27

ScriptLog: Killed Hual01b.XIIIPlayerController2 Hual01b.IAController15

ScriptWarning: BaseSoldier Hual01b.BaseSoldier2 (Function XIII.XIIIPawn.TakeDamage:048F) Hual01b.BaseSoldier2 took regular damage XIII.DTShotGunned from Hual01b.XIIIPlayerPawn2 while already dead at 76.939873

ScriptWarning: BaseSoldier Hual01b.BaseSoldier2 (Function XIII.XIIIPawn.TakeDamage:048F) Hual01b.BaseSoldier2 took regular damage XIII.DTShotGunned from Hual01b.XIIIPlayerPawn2 while already dead at 76.939873

ScriptWarning: BaseSoldier Hual01b.BaseSoldier2 (Function XIII.XIIIPawn.TakeDamage:048F) Hual01b.BaseSoldier2 took regular damage XIII.DTShotGunned from Hual01b.XIIIPlayerPawn2 while already dead at 76.939873

ScriptLog: Hual01b.XIIIGoalTrigger1 trigger w/ other=Hual01b.Dispatcher5 EventInstigator=None GoalNumber=99

ScriptLog: Goal number 99 validated.

ScriptLog: SetGoalComplete 99

ScriptLog: SetPrimaryGoal 3

ScriptLog: Display Goal 3 delay=True

ScriptLog: Killed Hual01b.XIIIPlayerController2 Hual01b.IAController26

ScriptLog: Hual01b.XIIIGoalTrigger7 trigger w/ other=Hual01b.Dispatcher2 EventInstigator=None GoalNumber=99

ScriptLog: Goal number 99 validated.

ScriptLog: SetGoalComplete 99

ScriptLog: SetPrimaryGoal 4

ScriptLog: Display Goal 4 delay=True

ScriptLog: PAWN DESTROY Hual01b.BaseSoldier12

Critical: RenderStaticMesh

Critical: FDynamicActor::Render

Critical: RenderLevel

Critical: FLevelSceneNode::Render

Critical: FCameraSceneNode::Render

Critical: UGameEngine::Draw

Critical: UWindowsViewport::Repaint

Critical: UWindowsClient::Tick

Critical: ClientTick

Critical: UGameEngine::Tick

Critical: UpdateWorld

Critical: MainLoop

Exit: Executing UObject::StaticShutdownAfterError

Exit: Executing UWindowsClient::ShutdownAfterError

Exit: UHXAUDIOSubsystem::ShutdownAfterError

Localization: No localization: Window.Errors.Critical (frt)

Localization: No localization: Window.General.OkButton (frt)

Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (frt)

Exit: Exiting.

Uninitialized: Name subsystem shut down

Uninitialized: Log file closed, 12/04/05 16:10:36

la version est officielle... Et tout ce qu'il y a de plus légale :/

et le support ne peut rien faire, j'ai installé tous les pilotes possibles dans toutes les versions ,

essayé toutes les options de jeux ou graphiques.... Rien n'y fait...

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