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Définir manuellement la qualité graphique du .swf


Scellow

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Salut tout le monde,

Sur une application web on peut à l'aide du clic droit définir la qualiter de l'app

Mais comment faire pour une app en standalone ?

J'ai fouiller le dossier de l'app et j'y est trouver un fichier :

application.xml

il semblerait que c'est avec ce fichier qu'on édite les paramettre de l'app

SI quelqu'un peut m'aider ce serait sympa :)

Une petit bout la partie "graphique" du fichier :

		<!-- The type of system chrome to use (either "standard" or "none"). Optional. Default standard. -->
		<!-- <systemChrome></systemChrome> -->

		<!-- Whether the window is transparent. Only applicable when systemChrome is none. Optional. Default false. -->
		<!-- <transparent></transparent> -->

		<!-- Whether the window is initially visible. Optional. Default false. -->
		<!-- <visible></visible> -->

		<!-- Whether the user can minimize the window. Optional. Default true. -->
		<!-- <minimizable></minimizable> -->

		<!-- Whether the user can maximize the window. Optional. Default true. -->
		<!-- <maximizable></maximizable> -->

		<!-- Whether the user can resize the window. Optional. Default true. -->
		<!-- <resizable></resizable> -->

		<!-- The window's initial width in pixels. Optional. -->
		<!-- <width></width> -->

		<!-- The window's initial height in pixels. Optional. -->
		<!-- <height></height> -->

		<!-- The window's initial x position. Optional. -->
		<!-- <x></x> -->

		<!-- The window's initial y position. Optional. -->
		<!-- <y></y> -->

		<!-- The window's minimum size, specified as a width/height pair in pixels, such as "400 200". Optional. -->
		<!-- <minSize></minSize> -->

		<!-- The window's initial maximum size, specified as a width/height pair in pixels, such as "1600 1200". Optional. -->
		<!-- <maxSize></maxSize> -->

        <!-- The initial aspect ratio of the app when launched (either "portrait" or "landscape"). Optional. Mobile only. Default is the natural orientation of the device -->

        <!-- <aspectRatio></aspectRatio> -->

        <!-- Whether the app will begin auto-orienting on launch. Optional. Mobile only. Default false -->

        <!-- <autoOrients></autoOrients> -->

        <!-- Whether the app launches in full screen. Optional. Mobile only. Default false -->

        <!-- <fullScreen></fullScreen> -->

        <!-- The render mode for the app (either auto, cpu, gpu, or direct). Optional. Default auto -->

        <renderMode>gpu</renderMode>

		<!-- Whether or not to pan when a soft keyboard is raised or lowered (either "pan" or "none").  Optional.  Defaults "pan." -->
		<!-- <softKeyboardBehavior></softKeyboardBehavior> -->
	<autoOrients>false</autoOrients>
        <fullScreen>false</fullScreen>
        <visible>true</visible>
    <requestedDisplayResolution>standard</requestedDisplayResolution> 
    </initialWindow>

	<!-- We recommend omitting the supportedProfiles element, -->
	<!-- which in turn permits your application to be deployed to all -->
	<!-- devices supported by AIR. If you wish to restrict deployment -->
	<!-- (i.e., to only mobile devices) then add this element and list -->
	<!-- only the profiles which your application does support. -->
	<!-- <supportedProfiles>desktop extendedDesktop mobileDevice extendedMobileDevice</supportedProfiles> -->

	<!-- The subpath of the standard default installation location to use. Optional. -->
	<!-- <installFolder></installFolder> -->

	<!-- The subpath of the Programs menu to use. (Ignored on operating systems without a Programs menu.) Optional. -->
	<!-- <programMenuFolder></programMenuFolder> -->

	<!-- The icon the system uses for the application. For at least one resolution,
	specify the path to a PNG file included in the AIR package. Optional. -->
	<icon>
		<image128x128>icons/air_icon.png</image128x128>
	</icon>
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