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[RESOLU] Erreur OpenGL au lancement de Quake 3


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Posté(e)

Bonjour à tous,

En panne d'inspiration pour jouer à un nouveau jeu, je me suis retourné vers un jeu qui a marqué notre passé à tous, Quake 3.

J'ai installé le jeu normal, Quake live rame pas mal chez moi.

Seulement, j'aurais souhaité pousser un peu les graphismes, j'ai un Core 2 duo 3 GHz, 3 Go de Ram, une GeForce 8800 GTS 512 et une résolution native de 1920 x 1080 sur un écran 23".

Le jeu fonctionne bien jusqu'en 1280 x 1024, mais dès que je veux augmenter la résolution, en 1600 x 1200 ou 2048 x 1536, via le menu settings du jeu, la console me renvoie une erreur Open GL au redémarrage :

StartOpenGL() - could not load OpenGL subsystem

Q3 1.11 win-x86 Nov 24 1999

----- FS_Startup -----

Current search path:

D:\Program Files\Quake3\baseq3\pak0.pk3 (3539 files)

D:\Program Files\Quake3/baseq3

----------------------

execing default.cfg

execing q3config.cfg

couldn't exec autoexec.cfg

...detecting CPU, found Intel Pentium III

------- Input Initialization -------

Initializing DirectInput...

Couldn't set DI coop level

Falling back to Win32 mouse support...

Joystick is not active.

------------------------------------

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: LOCALHOST:27960

Hostname: Anna

IP: 192.168.0.24

Working directory: D:\Program Files\Quake3

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded

...setting mode 8: 1280 1024 FS

...using colorsbits of 32

...calling CDS: ok

...registered window class

...created window@0,0 (1280x1024)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...125 PFDs found

...hardware acceleration found

...PIXELFORMAT 9 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...using GL_S3_s3tc

...using GL_EXT_texture_env_add

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 8800 GTS 512/PCI/SSE2

GL_VERSION: 3.3.0

GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coo

GL_MAX_TEXTURE_SIZE: 8192

GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 8, 1280 x 1024 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 0

texture bits: 32

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

Initializing Shaders

...LOADING 'scripts/base.shader'

...LOADING 'scripts/base_button.shader'

...LOADING 'scripts/base_floor.shader'

...LOADING 'scripts/base_light.shader'

...LOADING 'scripts/base_object.shader'

...LOADING 'scripts/base_support.shader'

...LOADING 'scripts/base_trim.shader'

...LOADING 'scripts/base_wall.shader'

...LOADING 'scripts/common.shader'

...LOADING 'scripts/ctf.shader'

...LOADING 'scripts/eerie.shader'

...LOADING 'scripts/gfx.shader'

...LOADING 'scripts/gothic_block.shader'

...LOADING 'scripts/gothic_floor.shader'

...LOADING 'scripts/gothic_light.shader'

...LOADING 'scripts/gothic_trim.shader'

...LOADING 'scripts/gothic_wall.shader'

...LOADING 'scripts/hell.shader'

...LOADING 'scripts/liquid.shader'

...LOADING 'scripts/menu.shader'

...LOADING 'scripts/models.shader'

...LOADING 'scripts/organics.shader'

...LOADING 'scripts/sfx.shader'

...LOADING 'scripts/shrine.shader'

...LOADING 'scripts/skin.shader'

...LOADING 'scripts/sky.shader'

...LOADING 'scripts/test.shader'

----- FINISHED R_INIT -----

------- sound initialization -------

Initializing DirectSound

------------------------------------

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x4bc0890 dma buffer

Forcing all sounds to 8 bit

No background file.

----------------------

Loading dll file ui.

Failed to load dll, looking for qvm.

Loading vm file vm/ui.qvm.

VM file ui compiled to 902626 bytes of code

30 arenas parsed

32 bots parsed

trFMV::play(), playing idlogo.RoQ

********************

ERROR: Disconnected from server

********************

RE_Shutdown( 0 )

----- R_Init -----

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 8800 GTS 512/PCI/SSE2

GL_VERSION: 3.3.0

GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coo

GL_MAX_TEXTURE_SIZE: 8192

GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 8, 1280 x 1024 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 0

texture bits: 32

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

Initializing Shaders

...LOADING 'scripts/base.shader'

...LOADING 'scripts/base_button.shader'

...LOADING 'scripts/base_floor.shader'

...LOADING 'scripts/base_light.shader'

...LOADING 'scripts/base_object.shader'

...LOADING 'scripts/base_support.shader'

...LOADING 'scripts/base_trim.shader'

...LOADING 'scripts/base_wall.shader'

...LOADING 'scripts/common.shader'

...LOADING 'scripts/ctf.shader'

...LOADING 'scripts/eerie.shader'

...LOADING 'scripts/gfx.shader'

...LOADING 'scripts/gothic_block.shader'

...LOADING 'scripts/gothic_floor.shader'

...LOADING 'scripts/gothic_light.shader'

...LOADING 'scripts/gothic_trim.shader'

...LOADING 'scripts/gothic_wall.shader'

...LOADING 'scripts/hell.shader'

...LOADING 'scripts/liquid.shader'

...LOADING 'scripts/menu.shader'

...LOADING 'scripts/models.shader'

...LOADING 'scripts/organics.shader'

...LOADING 'scripts/sfx.shader'

...LOADING 'scripts/shrine.shader'

...LOADING 'scripts/skin.shader'

...LOADING 'scripts/sky.shader'

...LOADING 'scripts/test.shader'

----- FINISHED R_INIT -----

Loading dll file ui.

Failed to load dll, looking for qvm.

Loading vm file vm/ui.qvm.

VM file ui compiled to 902626 bytes of code

30 arenas parsed

32 bots parsed

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

----- Initializing Renderer ----

-------------------------------

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded

...setting mode 10: 2048 1536 FS

...using colorsbits of 32

...calling CDS: failed, bad mode

...trying next higher resolution: failed, bad mode

...restoring display settings

...created window@3,22 (2054x1564)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...125 PFDs found

...hardware acceleration found

...PIXELFORMAT 9 selected

...creating GL context: succeeded

...making context current: succeeded

...WARNING: fullscreen unavailable in this mode

...setting mode 10: 2048 1536 FS

...using colorsbits of 16

...calling CDS: failed, bad mode

...trying next higher resolution: failed, bad mode

...restoring display settings

...window already present, CreateWindowEx skipped

Initializing OpenGL driver

...WARNING: fullscreen unavailable in this mode

...shutting down QGL

...unloading OpenGL DLL

...assuming '3dfxvgl' is a standalone driver

...initializing QGL

...WARNING: missing Glide installation, assuming no 3Dfx available

...shutting down QGL

----- CL_Shutdown -----

RE_Shutdown( 1 )

-----------------------

GLW_StartOpenGL() - could not load OpenGL subsystem

Je précise que mes drivers graphiques sont à jour.

Et donc, tout ce que je voudrais, c'est pouvoir pousser la résolution et les graphismes à fond.

Merci d'avance pour votre aide :)

Posté(e)

Merci Leolandro, mais en fait comme je l'ai dit j'ai essayé, mais la qualité est pas top du tout, et ça lagg énormément chez moi, c'est pour ça que j'ai installé le jeu...

Posté(e)

Opengl plante parce que tu veux dépasser la résolution verticale de ton écran.

Pour jouer dans la résolution native, il faut taper les commandes suivantes en mode console:

  • r_mode -1
  • r_customwidth 1920
  • r_customheight 1080

Posté(e)

Ça fonctionne bien je te remercie :)

Par contre, j'ai été incapable d'installer des mises à jour, à cause d'erreurs de console aussi, délicat ce p'tit jeu, mais ça fait rien, ça marche bien.

Omg, j'avais oublié comme ça fait du bien de fraguer, c'est une vraie boucherie^^

Posté(e)

Merci bcp.

Autre détail, depuis que j'ai fit la première commande, je n'ai plus les cinematics, ni celle du début, ni les présentations des tiers. Pas bien grave, mais bizarre non ??

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