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[RESOLU] Erreur OpenGL au lancement de Quake 3


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Bonjour à tous,

En panne d'inspiration pour jouer à un nouveau jeu, je me suis retourné vers un jeu qui a marqué notre passé à tous, Quake 3.

J'ai installé le jeu normal, Quake live rame pas mal chez moi.

Seulement, j'aurais souhaité pousser un peu les graphismes, j'ai un Core 2 duo 3 GHz, 3 Go de Ram, une GeForce 8800 GTS 512 et une résolution native de 1920 x 1080 sur un écran 23".

Le jeu fonctionne bien jusqu'en 1280 x 1024, mais dès que je veux augmenter la résolution, en 1600 x 1200 ou 2048 x 1536, via le menu settings du jeu, la console me renvoie une erreur Open GL au redémarrage :

StartOpenGL() - could not load OpenGL subsystem

Q3 1.11 win-x86 Nov 24 1999

----- FS_Startup -----

Current search path:

D:\Program Files\Quake3\baseq3\pak0.pk3 (3539 files)

D:\Program Files\Quake3/baseq3

----------------------

execing default.cfg

execing q3config.cfg

couldn't exec autoexec.cfg

...detecting CPU, found Intel Pentium III

------- Input Initialization -------

Initializing DirectInput...

Couldn't set DI coop level

Falling back to Win32 mouse support...

Joystick is not active.

------------------------------------

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: LOCALHOST:27960

Hostname: Anna

IP: 192.168.0.24

Working directory: D:\Program Files\Quake3

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded

...setting mode 8: 1280 1024 FS

...using colorsbits of 32

...calling CDS: ok

...registered window class

...created window@0,0 (1280x1024)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...125 PFDs found

...hardware acceleration found

...PIXELFORMAT 9 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...using GL_S3_s3tc

...using GL_EXT_texture_env_add

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 8800 GTS 512/PCI/SSE2

GL_VERSION: 3.3.0

GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coo

GL_MAX_TEXTURE_SIZE: 8192

GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 8, 1280 x 1024 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 0

texture bits: 32

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

Initializing Shaders

...LOADING 'scripts/base.shader'

...LOADING 'scripts/base_button.shader'

...LOADING 'scripts/base_floor.shader'

...LOADING 'scripts/base_light.shader'

...LOADING 'scripts/base_object.shader'

...LOADING 'scripts/base_support.shader'

...LOADING 'scripts/base_trim.shader'

...LOADING 'scripts/base_wall.shader'

...LOADING 'scripts/common.shader'

...LOADING 'scripts/ctf.shader'

...LOADING 'scripts/eerie.shader'

...LOADING 'scripts/gfx.shader'

...LOADING 'scripts/gothic_block.shader'

...LOADING 'scripts/gothic_floor.shader'

...LOADING 'scripts/gothic_light.shader'

...LOADING 'scripts/gothic_trim.shader'

...LOADING 'scripts/gothic_wall.shader'

...LOADING 'scripts/hell.shader'

...LOADING 'scripts/liquid.shader'

...LOADING 'scripts/menu.shader'

...LOADING 'scripts/models.shader'

...LOADING 'scripts/organics.shader'

...LOADING 'scripts/sfx.shader'

...LOADING 'scripts/shrine.shader'

...LOADING 'scripts/skin.shader'

...LOADING 'scripts/sky.shader'

...LOADING 'scripts/test.shader'

----- FINISHED R_INIT -----

------- sound initialization -------

Initializing DirectSound

------------------------------------

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x4bc0890 dma buffer

Forcing all sounds to 8 bit

No background file.

----------------------

Loading dll file ui.

Failed to load dll, looking for qvm.

Loading vm file vm/ui.qvm.

VM file ui compiled to 902626 bytes of code

30 arenas parsed

32 bots parsed

trFMV::play(), playing idlogo.RoQ

********************

ERROR: Disconnected from server

********************

RE_Shutdown( 0 )

----- R_Init -----

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 8800 GTS 512/PCI/SSE2

GL_VERSION: 3.3.0

GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coo

GL_MAX_TEXTURE_SIZE: 8192

GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 8, 1280 x 1024 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 0

texture bits: 32

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

Initializing Shaders

...LOADING 'scripts/base.shader'

...LOADING 'scripts/base_button.shader'

...LOADING 'scripts/base_floor.shader'

...LOADING 'scripts/base_light.shader'

...LOADING 'scripts/base_object.shader'

...LOADING 'scripts/base_support.shader'

...LOADING 'scripts/base_trim.shader'

...LOADING 'scripts/base_wall.shader'

...LOADING 'scripts/common.shader'

...LOADING 'scripts/ctf.shader'

...LOADING 'scripts/eerie.shader'

...LOADING 'scripts/gfx.shader'

...LOADING 'scripts/gothic_block.shader'

...LOADING 'scripts/gothic_floor.shader'

...LOADING 'scripts/gothic_light.shader'

...LOADING 'scripts/gothic_trim.shader'

...LOADING 'scripts/gothic_wall.shader'

...LOADING 'scripts/hell.shader'

...LOADING 'scripts/liquid.shader'

...LOADING 'scripts/menu.shader'

...LOADING 'scripts/models.shader'

...LOADING 'scripts/organics.shader'

...LOADING 'scripts/sfx.shader'

...LOADING 'scripts/shrine.shader'

...LOADING 'scripts/skin.shader'

...LOADING 'scripts/sky.shader'

...LOADING 'scripts/test.shader'

----- FINISHED R_INIT -----

Loading dll file ui.

Failed to load dll, looking for qvm.

Loading vm file vm/ui.qvm.

VM file ui compiled to 902626 bytes of code

30 arenas parsed

32 bots parsed

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

----- Initializing Renderer ----

-------------------------------

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded

...setting mode 10: 2048 1536 FS

...using colorsbits of 32

...calling CDS: failed, bad mode

...trying next higher resolution: failed, bad mode

...restoring display settings

...created window@3,22 (2054x1564)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...125 PFDs found

...hardware acceleration found

...PIXELFORMAT 9 selected

...creating GL context: succeeded

...making context current: succeeded

...WARNING: fullscreen unavailable in this mode

...setting mode 10: 2048 1536 FS

...using colorsbits of 16

...calling CDS: failed, bad mode

...trying next higher resolution: failed, bad mode

...restoring display settings

...window already present, CreateWindowEx skipped

Initializing OpenGL driver

...WARNING: fullscreen unavailable in this mode

...shutting down QGL

...unloading OpenGL DLL

...assuming '3dfxvgl' is a standalone driver

...initializing QGL

...WARNING: missing Glide installation, assuming no 3Dfx available

...shutting down QGL

----- CL_Shutdown -----

RE_Shutdown( 1 )

-----------------------

GLW_StartOpenGL() - could not load OpenGL subsystem

Je précise que mes drivers graphiques sont à jour.

Et donc, tout ce que je voudrais, c'est pouvoir pousser la résolution et les graphismes à fond.

Merci d'avance pour votre aide :)

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Ça fonctionne bien je te remercie :)

Par contre, j'ai été incapable d'installer des mises à jour, à cause d'erreurs de console aussi, délicat ce p'tit jeu, mais ça fait rien, ça marche bien.

Omg, j'avais oublié comme ça fait du bien de fraguer, c'est une vraie boucherie^^

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