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psikobare

Stormtrooper
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Posts posted by psikobare


  1. DRIVER 4: San Francisco

    un (story) trailer:

    http://www.youtube.com/watch?v=3QmDlpTYG2g

    et une preview:

    http://www.incgamers.com/pc/Previews/268/driver-san-francisco-hands-on

    le jeu tourne autour de l'effet "shift", déjà présenté, on joue avec pour éviter de se faire semer/crasher, comme déjà vu, mais aussi comme ça qu'on choisis ses missions

    ça donne lieu a des trucs marrants d'ailleurs

    What was perhaps most fun about the system was Shifting into cars which held a passenger. Most memorably, we possessed a woman driving with her teenage son who quickly became incredibly distressed and bewildered at the sudden change in his mother’s driving style – going from calm and sensible to using a moving car transport truck as a jump ramp at over 100mph.

    il y aura des upgrades pour les véhicules

    les graphismes n'ont pas l'air transcendantaux

    Visually, the cars look nice. They’re shiny, they kick up bellows of smoke when drifting or burning out and the damage modelling does a good enough job of letting you know you’ve probably not been adhering to the laws of the road. The world itself looks a bit drab though, buildings often look as though they’re sporting decidedly low-res textures and there’s not much variation between one structure and the next - although, some compromise is likely necessary when a game runs at a constant 60 frames per second.

    une des rpemières missions vou srappèlera le parking du premier opus:

    Another City Mission required us to take control of a TV camera van and film some examples of reckless driving. Of course, it meant that we had to also provide the reckless driving. Camera van parked up in a good spot, we Shifted from car to car to perform the required stunts within the required zone – drive at over 100mph, drift over 20 metres and cause a head-on collision. The mission ended with us baiting a police car to chase us through a tight alleyway so the TV crew could get their ‘money shot’.

    et on ne peux (toujours) pas écraser les piétons :francais:

    mais le testeurs à tout de même l'air entousiaste


  2. GRAN THEFT AUTO V

    vous reprendrez bien un peu de rumeurs?1

    While Rockstar has yet to say anything regarding the release of the game Gamestop.de has just posted the game with a release date of January 15, 2012. Of course, we've seen stuff like this before only to have Gamestop pull the listing later but it's definitely something to make note. GTA 5 is expected to be officially announced at E3 in June. Possible leaks from FintoLeaks.com (of course, I'm not sure how much credibility these rumors have):

    * GTA5 will still embody a realistic feel - not just in terms of gameplay but also the overall geographical positioning and sense of scale.

    * The setting of the game will be Los Angeles with a rural countryside and possibly a close representation of Santa Catalina Island.

    * You will play as rookie Los Santos police officer and have the choice to choose weather to be a straight or crooked cop, similar to the moral choices in Red Dead Redemption.

    * The ability to purchase safe-houses is now a major part of the game. Players are able to rent motels, hotels, and even store their car in their parking lots.

    * GTA5 will feature more melee weapons, including a taser, a side handle police baton, wooden baseball bat, and brass knuckles.

    * One mission will include searching for your partner in the ghetto.

    * You are able to handcuff and arrest pedestrians.

    * Police bikes, police motorcycles, and police helicopters are all included in gameplay. However, you have to complete 'police driving schools' similar to San Andreas.

    * Animals will roam the rural areas.

    * Gang territories are back in the game, except you won't fight over territories like San Andreas.

    * Taxi cabs are back, but you also have the ability to call for backup and use their cars.

    * The army is back in the game - including a tank.

    * There is a female police officer (name unknown) in cutscenes but not found in gameplay.

    * The game will feature a much larger clothing selection with more opportunities of character customation.

    * The most notable and exciting new vehicle - an Aerial firefighting helicopter. It is assumed that there will be a wildfire mission.

    * One part of the game involves working with a weed distributor - holding a large illegal-marijuana operation located in his "mansion?".

    on a donc:

    gta5 pourrais être annoncé à l'E3, pour une sortie en janvier 2012 (le 15)

    toujours plus réaliste, tant dans son gameplay que dans son décor

    cela se passerai a los angeles, en incluant la campagn e et l'ile de santa catalina

    un true crime-like? vous jouerez un jeune officier de la police de los santos, et vos choix influeront l'histoire du jeu (honnête ou corrompu)

    acheter des propriétés serait un élément majeur du jeu

    plus d'arme de mêlé, dont un taser, un baton de police, une batte de baseball et un poing américain

    dans une mission, il vous faudra rechercher votre partenaire dans un ghetto (j'imagine qu'il faudra légèrement faire usage de la force)

    vous pourrez menotter et arrêter les passants (comme true crime, non?)

    il y a des vélos, des motos et même des hélicoptères de police, mais il vous faudra obtenir un permis pour en débloquer certains

    il y aura des animaux sauvage dans la campagne

    des gangs s'affronterons pour le contrôle des territoires du jeu

    il y aura des taxis, vous pourrez aussi appeler des renforts

    l'armée sera là, avec ses tanks

    il y a une femme parmis vos collègues (incroyable!), mais elle n’apparaîtra peut-être que dans les cinématiques

    on pourra customiser et habiller son personnage comme jamais!! (joueurs de sims, ravissez-vous)

    il y aura un hélicoptère de pompier, et surement une mission ou il sera utile

    vous pourrez travailler avec un trafiquant de drogue (dans gta? incroyable)


  3. et puis, ce serais étonnant d'annoncer un autre jeux avant la sortie de portal 2

    d'ailleurs:

    pobrp1.jpg

    potato

    poRtaLtWo

    portal two

    le message le plus intriguant c'est celui-ci:

    4/19/2011_7AM=4/15/2011_9AM

    le jeu va sortir le 15 au lieu du 19?(sur steam) ça serait couillu

    un reverse valve time

    la première fois que valve délivre un truc en avance :francais:

    sinon parmis les images j'en ais trouvé une sympa:

    09_tga.png

    a46b6e892e564ef934ac2315f392c.png


  4. oui facepunch c'est un peu le lieu où on trouve les meilleurs infos JV

    je comptais en parler quand il y aurais quelque chose à montrer (les énigmes sans sens c'est pas très photogénique)

    par contre je pense que cela ne concerne que portal2

    une campagne de pub a la valve avec des jeux de piste qui font parler du jeux sur les sites et entre les geeks, et des images jouli sur les autobus et des vidéos pour la plèbe


  5. je sais que certains attendaient ça avec impatience, alors la voici, la parodie (en fait, plutôt un hommage), du FRIDAY par rebecka black, faites par.....La communauté de l'église chrétienne (US: Community Christian Church)

    SUNDAY:

    ne me remerciez pas

    NKGhp.png

    cat_jumpsbyky.gif

    fixez le point rouge, lorsque l'image change, continuez de regarder là ou était le point rouge

    colour_illusion.gif

    c'est de toute beauté T_T


  6. UBISOFT EST TOUJOURS AUSSI CON

    édition du 29 mars 2011

    Sortit en 2003, Rainbow Six 3 : Raven Shield n'est plus vraiment à jour (ça peut se comprendre)

    cependant, des fans, dévoués, passionnés, et il faut le dire, talentueux, on créé un mod, permettant de revivre le jeu remis au gout du jour:

    *Completely Redone Character Textures.

    *Redefined Weaponry Visuals, and Effects.

    *Additional and Unique Weapon Ironsights.

    *Fundamentally Important Realism Factors.

    *Entirely Redone Menu Systems, GUI & HUD.

    *Updated AI, for truly tense counter-terror.

    *Terrorist Behavior Redefined and Balanced.

    *Immersive Goggles and new damage display.

    http://www.moddb.com/mods/raven-shield-two-point-zero

    c'est bien sur sans compter l'absolue stupidité de cadre d'ubisoft, qui ont fait parvenir une Ordonnance de cessation et d'abstention (Cease and desist, je ne connais pas l'équivalent français)

    Ladies (if there are any) and Gentlemen,

    It's my deepest fathom of regret to inform you that we were issued an official cease & desist

    order this afternoon; i quote 'to the effect of removing any distributive material of the software

    and to attempt publication of any further materials' and as such we are unable to maintain a

    continued effort in RavenShield 2.0; i will continue to work on this project privately but due to

    the aforementioned result i am unable to publish this for enjoyable gameplay in online rooms.

    Now, with that being said i will continue to work, and research these aspects but from all of

    my legal ramifications of this mod, ie KetsuCorp and the threat of Copyright Infringements a

    new scope is set upon the project. My apologies for anyone who spent time upon this game

    and the 2.0 Project, our time *was* wasted and sadly we're subject to someone else's say.

    For anyone who enjoyed the mod, and those who did not, you've been stripped of the liberty

    to play such things, due to corporate and self sustained greed, fear and loathing of creativity.

    I can't say it is not our faults, because we chose to create such software, knowing the very

    real consequences, BUT i can say that the freedoms of tomorrows mods are threatened by

    a variety of reasons, likely to do with money but we've no actual clear statement towards it.

    To the RvSGaming community, i will intend to follow instruction and removing the software

    in question, anyone who wishes to build from the software can ask me, and it will be solely

    my decision on whether or not i allow that individual to create mods from the remaining data.

    To those who felt that the mod was great, i appreciate your welcome gratitude, as it is also

    our intentions to make more smiles, that being said i merely request you play this privately

    and ensure it is not found in online servers. To those who felt it was not upto their very own

    expectations; our apologies go to you but naturally this mod was aimed at the hardcore of

    MilSim, regardless of how difficult it made gameplay for them. Perhaps HUDs better suit a

    regular gamer, or MilSim team, but in our world we find immersion to be our main objective.

    So with that being said, we intend to remove the data but leave screenshots as a tribute to

    a community project, set ablaze by the desire of users and dowsed by the winds of greed.

    Yeah, so i can only appreciate your respects toward my request to abide by these terms.

    Goodbye RvSGaming.com!

    http://www.neogaf.com/forum/showpost.php?p=26760108&postcount=1

    les développeurs en herbe ont répliqué en sortant un nouveau mod, Project VI, contournant la légalité (les fichiers du jeux ne sont plus modifiés)

    http://www.rvsgaming.com/modules.php?name=Forums&file=viewtopic&p=17772&highlight=#17772

    encore une fois, applaudissons ubisoft


    au passage:

    FyFcJ.jpg

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