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xixou2

INpactien
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Posts posted by xixou2

  1. Bon ben voilà, après 4 jours à Guild wars, j'ai toujours une préférence

    pour world of warcraft.

    Pour wow :

    liberté de déplacement (mais néanmoins une téléportation par heure possible).

    Bien meilleur son et musiques.

    ebay (auction house) pour facilement acheter et vendre des armes/armures/objets ...

    On peut se fier au niveau du monstre (à Guild war un level 4 peut être aussi fort qu'un 8 ).

    Pour guild wars :

    Téléportation n'importe quand.

    Mercenaire, tip top pour se faire un groupe en 2 secondes.

    Graphismes plus fin et plus d'effets spéciaux.

    J'aime bien les pouvoirs, c'est la bataille entre perdre et reprendre de l'énergie, et longtemps.

    :francais::non:

    Peut-on espérer un world of warcraft 2 ou un guild wars 2 avec les tops des deux ?? :francais:

  2. J'ai bien trouvé ça,

    mais bon, rien pour ma mémoire ... (à part pour le son):

    We can define some parameters in the

    config.wtf file, but nothing concerning the memory, grrr !

    Look at this:

    Note : All of the below comments on the workings of these commands are purely guesses and are based on past experiences with other games' console commands.

    SET hwDetect "0" --- Sets if WoW checks your video card drivers every time it starts up.

    SET lod "1" --- Dunno, but LOD always stands for "Level of Detail"

    SET fullAlpha "1" --- Disables or enables Alpha on everything (slower computer, 0, faster computer, 1)(only use if resoloution ends in 32)

    SET doodadAnim "0" --- Determines if the doodads have animations (off, doodads don't move, slower computers, on for faster computers)

    SET mapShadows "1" --- I would say that this adds shadows to the minimaps

    SET lightMaps "(null) --- This enables or disables lightmaps (make shadows look more real)

    SET lodDist "100.000000" --- As your character gets farther away from things, they look less and less real. This sets the distance where the LOD begins to degrade.

    SET SmallCull "0.040000" --- Something to do with Culling

    SET DistCull "500.000000" --- Also to do with Culling, I dunno what it is, but it has something to do with 3d models

    SET MaxLights "4" --- Set higher to allow more light sources, for faster computers and more complex shadows

    SET shadowLevel "0" --- This sets the level of complexity for shadows

    SET alphaLevel "0" --- This sets the initial alpha levels of objects before other alpha layers are added (guess)

    SET texLodBias "0.5" --- This probably makes the textures look less real farther away (value sets amount to degrade quality at large distances)

    SET trilinear "1" --- Enables trilinear filtering

    SET frillDensity "24" --- Dunno

    SET farclip "450.000000 --- Sets max viewable distance for any object, you can never see farther than this number

    SET nearclip "0.1 --- Keep this at 0.1 but it sets the minimum camera clipping distance (you can't see closer than this number to the camera)

    SET specular "1" --- Adds specular (light reflections) to objects (for faster comps)

    SET pixelShaders "1" --- Adds pixel shaders (also for faster comps)

    SET particleDensity "1.000000" --- For all the particle emitters, sets the density scaling value

    SET unitDrawDist "120.000000" --- Max distance you can see another player or creep (the server sets this for you)

    SET waterLOD "0" --- Level of detail in the water

    SET baseMip "0" --- first mip-mapping level, textures become blurry at a distance with higher numbers in this value

    SET anisotropic "1" --- sets anisotropic filtering on or off

    SET textureLodDist "777.0" --- I think something to do with the distance at which texture LOD begins to degrade

    SET horizonfarclip "2112" --- How far away the horizon is from your character (similar to FarClip value)

    SET ErrorFileLog "0" --- yeah, self explanitary

    SET Errors "0 --- numbers of errors that it will LOG at once if the game crashes

    SET ErrorLevelMin "1" --- min number of errors to log

    SET ErrorLevelMax "3" --- max number of errors to log

    SET ErrorFilter "all" --- which errors to never log go here

    SET debugTargetInfo "0" --- lets you see info about your currently selected target

    SET showGUIDs "0" --- enables/disables GUI IDs (which are like tooltips on the GUI)

    SET DesktopGamma "0" --- Use desktop gamma levels or not

    SET Gamma "1.0" --- In game gamma if UseDesktopGamma is off

    SET profanityFilter "1" --- cursing filter on or off

    SET SoundBufferSize "100" --- size of the buffer that holds the sound files in memory

    SET SoundOutputSystem "-1" --- dunno

    SET SoundDriver "-1" --- dunno

    SET SoundMixer "-1" --- dunno

    SET SoundMinHardwareChannels "-1" --- minimum number of sound channels to use

    SET SoundMaxHardwareChannels "12" --- max number of sound channels to use

    SET SoundMixRate "44100" --- data rate of sound (in hertz)

    SET SoundSoftwareChannels "12" --- SoundMinHardwareChannels except for software sound, not hardware sound

    SET SoundInitFlags "128" --- dunno

    SET SoundMemoryCache "4" --- Size of memory cache in megabytes

    SET mouseInvertYaw "0" --- invert horizontal (or vertical, I dunno difference between pitch, yaw, roll) mouse scrolling

    SET mouseInvertPitch "0" --- invert horizontal (or vertical, I dunno difference between pitch, yaw, roll) mouse scrolling

    SET camerasmooth "1" --- smoothes the camera movements

    SET cameraSmoothingRate "0.5" --- rate at which camera movements are smoothed

    SET cameraLinearSpeed "8.33" --- dunno

    SET cameraAngularSpeed "180.0" --- dunno

    SET cameraAngleA "0" --- initial camera angle?

    SET cameraDistanceA "5.55" --- i dunno

    SET cameraAngleB "20" --- i dunno

    SET cameraDistanceB "5.55" --- dunno

    SET cameraAngleC "30" --- dunno

    SET cameraDistanceC "13.88" --- dunno

    SET cameraAngleD "0" --- dunno

    SET cameraDistanceD "13.88" --- dunno

    SET EnableGroupSpeech "1" --- enables speech to all those in your party

    SET EnableErrorSpeech "1" --- your guess is as good as mine, and I don't have one

    SET EnableAmbience "1" --- sets environmental ambience sounds on (like the bubbling of a marsh or the croaking of frogs)

    SET MapWaterSounds "1" --- ummm, this one is too complex for me to handle

    SET statusBarText "0" --- enables/disables text on the status bar

    SET assistAttack "0" --- allows other players to help you fight a single enemy (turn off if you don't want others taking your kills)

    SET minimapZoom "0" --- current zoom level on the minimap (there can be 3 I think)

    SET minimapInsideZoom "3" --- Which area on the map you're currently centered on

    SET combatLogOn "1" --- i dunno

    SET UnitNameRenderMode "2" --- how the game shows unit names (try modes 0, 1, 2, 3 to see how else it can render names)

    SET PlayerFadeMouseOver "0" --- if enabled, when you mouse over your player, they fade so you can see through them

    SET PlayerFadeInRate "4096" --- how fast you fade in

    SET PlayerFadeOutRate "4096" --- how fast you fade out

    SET PlayerFadeOutAlpha "128" --- the extent to which you can be faded (0 is not at all, 255 is completely transparent)

    SET DamageFontHeight "0.035" --- how high the damage numbers fly up before disapearing

    SET DamageFontOutline "1" --- something to do with the above

    SET DamageFontFadeInTime "200" --- time to fade in for damage numbers

    SET DamageFontTotalTime "1200" --- how long the damage numbers live before disappearing

    SET DamageFontAscendDistance "7" --- something to do with DamageFontHeight

    SET DamageFontCharSpacing "-0.001" --- amount of spacing between the numbers in damage numbers

    SET DamageFontConeAngle "0" --- I dunno

    SET showsmartrects "0" --- I dunno

    SET UnitNamePlayerName "1" --- I would guess that it displays the name of your player or something like that

    SET UnitNamePlayerGuild "1" --- I would guess that it displays the guild you're in

    SET UnitNamePlayerTitle "1" --- I would guess that it displays your title (aka - duke, lord, etc.)

    SET UnitNameUnitName "1" --- something to do with showing enemies' names

    SET UnitNameUnitGuild "1" --- shows enemies' guilds

    SET UnitNameUnitTitle "1" --- shows enemies' titles

    SET UnitNameUnitSummonedBy "1" --- shows the name of the person who summoned a unit above the summoned unit

    SET weapontrails "1" --- leaves particle trails behind all weapons

    SET ObjectSelectionCircle "1" --- shows or not shows the selection circles on a unit you select

    SET DebugTargetPath "0" --- dunno

    SET showEffectsStandalone "1" --- dunno

    SET CombatLogPartyRange "0" --- how far you can be from someone in your party to log thier messages

    SET CombatLogRange "40" --- how far you can be from someone to hear them fight ("playername has casted Blizzard on gnoll")

    SET CombatDeathLogRange "60" --- how far you can be from someone to hear them die ("Playername has been slain by a gnoll")

    SET CombatLogPeriodicSpells "0" --- dunno this one

    SET showfootprints "1" --- it shows yours and other units' footprints in the ground

    SET showfootprintparticles "1" --- shows the particles where someone walked (if you're in the desert, it would be the sand that people kicked up while walking)

    SET ShowBreath "1" --- shows your player breathing if you're close enough to see it

    SET CombatModeMaxDistance "30.0f" --- how far (in feet) you can be from someone to attack them (?)

    SET UnitNameRenderOwn "0" --- shows your name above your head if enabled

    SET SkyCloudLOD "0" --- sets the level of detail for clouds

  3. Bonjour a tous :zarb:

    Suite a un petit problème du lecteur cd-rom... mon cd3 de wow a explosé...

    et bien sur le lecteur avec...

    A la F... on peu pas me le remplacer et ils veulent pas non plus rependre la boite...

    du coup je me retrouve avec un cd hs et sans jeu.. et la key déjà utilisée...

    on ma dit que je pourrais trouvé sur le site officiel un lien torrent... mais celui si ne marche pas :(

    si vous pourriez m’aidé siouplé...

    Quel est le problème, le cd n'est pas nécessaire pour jouer ....

  4. bah écoute c'est ta façon de jouer ... pas la mienne ... personnellement m'attaquer à quelqu'un qui a le mal de résurrection c'est quelque chose que je ne ferai jamais

    derrière ces "points" que tu gagnes il y a des gens et je pense qu'ils ont dû se faire bien chier pendant que vous les chain killiez ...

    qui plus est, un rapide census te fera voir qu'il y a environ 3 Allianceux pour 1 Hordeux sur ton serveur (Elune)

    alors avant de prononcer le mot "honneur" ...

    Le gars, s'il veut être tranquille, peut se faire

    revivre dans le cimetiere !

  5. bon parlons du film du moment : ........... BRICE DE NICE !!

    vous en pensez quoi?? vos impressions quoi ?

    ben perso j'ai bien aimer :) les ptits flash back en référence à point break :modoreussi: trop lolant :)

    Et Brice de Nice,

    y avait Brice sur le forum qui utilisait ceci,

    avait-il prédit le film 2 ans avant sa sortie ou quoi ?

  6. tu as au moins compris pr l'apprentissage des skill (compétences) du pet (familier) ???

    pr le message d'avant, ca voulait dire que les "enchantements" comme celui de l'épée ( chance au toucher : +200 en force pendant 10sec ) ou celui de feu qu'on as en faisant une quete dans les badlands (chance au toucher : inflige des dégats de feu dans un rayon de 10m), arrivent plus souvent à force de maitriser l'arme (toucher K, épée : xxx / yyy , ou xxx est ton niveau actuel, et yyy le niveau maximum que tu peux avoir à ton lvl actuel, et qui augment de 5 ou 10 je sais plus, à chaque lvl up). ces "enchantement" sont appellés proc (me demande pas prquoi, j'ai jms su la signification :modoreussi: )

    Pour être honnête,

    pas vraiment.

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